Fallout New Vegas
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Awildmeappeared1

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awildmeappeared1

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About this mod

This is a merge of my variable qualities series of mods. All of the included mods are the latest version.

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Variable Qualities Merge

TL;DR- This is a merge of my variable qualities mods, each mod included is the latest version and this is installed in the same way as any one of the included mods.

Included mods:
If you want a more detailed description of each mod, you can find this on each mod's individual page
(Also if you want one or more, while cutting something you don't like, these are links to each mod page)

Variable Weapon Qualities -Almost triples the number of weapons in the game by adding high and low quality variants of most non-unique weapons. Stats of each type are modified to make each weapon feel appropriately powerful or weak depending on it's quality and condition. This also makes more weapons viable for the endgame to help diversify your weapon choices for more difficult fights.

VWQ Crafting -Crafting functionality for Variable Weapon Qualities. Adds scrap materials for each weapon type, allowing you to upgrade low and normal quality weapons to normal and high quality respectively. The intention with this plugin was to allow you to carry one weapon through the entire game (for those that get attached to weapons) and to give more reason to actually touch crafting stations and the repair/science skills.

Variable Armour Qualities -Almost triples the number of armour types in the game by adding lightweight and reinforced variants of most combat-related clothing in the game. Stats of each type are modified to give you more viable options for what you want to wear. This opens quite a few possibilities for either picking lighter versions of better armour for enhanced movement speed or heavier options of other armour to make it more endgame-viable for aesthetic reasons.

Variable Consumable Qualities -Almost triples the number of consumable items in the game by adding larger and smaller portions of food and drink as well as diluted and concentrated variants of chems and meds. This allows for you to take either cheaper options to get a lesser but similar effect early on (or later but at a lower addiction chance for example) or to take more expensive but potent options later in the game where resources would normally be at a surplus. The new food and drink has also been modified so that it is balanced for hardcore mode based on the base-game values for the original items.

VCQ Crafting -Crafting functionality for Variable Consumable Qualities. Allows rebottling of drinks to change portion sizes using bottles as well as diluting and concentrating your chems and meds so you can prepare your inventory for any situation. The intention for this plugin was to give you more control over how you use your consumables and to give more reason to actually touch the crafting stations as well as the science, medicine and survival skills (yes, survival outside of hardcore mode, there's a surprise).

Installation & Updates:
NMM:
1.Click the NMM download button at the top of the mod page or on the files page next to the appropriate file
2. When NMM opens, look in your downloaded mods and install it
3. In your load order, activate the mod and move it somewhere sensible (you can likely get away with them being anywhere, depending on other mods you have in your load order)
4. Launch the game and either start a new save file or wait a few days in game for loot tables to be refreshed in an existing save file.

Manual:
1. Click the manual download button at the top of the mod page or on the files page next to the appropriate file
2. When prompted, save the file on your PC in a location of your choosing
3. Extract the archive and move the .esp file into your data folder
4. Launch the game and through the game's launcher, activate the mod in the data files menu
5. Launch the game and either start a new save file or wait a few days in game for loot tables to be refreshed in an existing save file.

Uninstall:
For NMM, deactivate the mod in your load order and uninstall it from the downloaded mods menu.
For manual users, delete the file from your data folder.

Updates:
NMM users will have updates delivered automatically, depending on the program settings.
Manual users will need to download updated versions of the file, following the existing install instructions and replacing the .esp file when prompted.


Current versions included in the merge:
(more for personal record than anything but useful if you want to know which plugins have been modified)

VWQ 1.2
VAQ 1.2
VCQ 1.1
VWQ-C 1.0
VCQ-C 1.0