Fallout New Vegas

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deleted5865522

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144 comments

  1. CurvingFyr3
    CurvingFyr3
    • member
    • 1 kudos
    it's a shame this slot isn't open on attt redux, i feel like 5 would really round out the lineup, and this slot is perfect
  2. 45AARP
    45AARP
    • member
    • 59 kudos
    Damn this is great, I always meant to use ATTT but my game's modded with so many hundreds of weapons that you rarely see half of them more than twice in a playthrough, if at all, and I just didn't have the patience to spend weeks editing nifs of each individual weapon. This works out extremely well for me since it removes that process.

    If you're ever looking for ideas it'd be nice to be able to have one handed pistols return to a 3 o'clock hip position like when holstered instead of dangling off the back. Would probably need a check first though to make sure one isn't switching from pistol to another pistol, otherwise you'd have two stacked on top of each other when reholstering the currently equipped pistol.
    1. deleted5865522
      deleted5865522
      • account closed
      • 246 kudos
      Glad you're enjoying it

      That might be possible, I'll take a look into it sometime
    2. RehabRasta
      RehabRasta
      • premium
      • 0 kudos
      Just downloaded a holster mod, and came here looking for this comment! Seeing as C16 has closed his account, you don't happen to - by some miracle - know if this exists, after two years, do you?
  3. Saizetsu
    Saizetsu
    • supporter
    • 0 kudos
    There seems to be a bug where the holster for the weapon is broken so it'll get stuck trying to equip the broken item forever, best to do is reinstall mod, or remove the holster from your inventory with commands and then reload your save in the hopes it'll give a new holster for use.
  4. Manan6619
    Manan6619
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    • 78 kudos
    Copying my bug report here in case anyone is scratching their head about this issue:
    With this installed, your inventory and hotkeys will always equip the lowest-condition copy of whatever weapon you're trying to use.
    Spoiler:  
    Show
    For example, let's say you've got three hunting rifles -- one modded and in good condition, one in medium condition, and one in bad condition. The first time you try selecting the good or even medium-condition ones, it will instead equip the variant with the lowest condition. This affects hotkeyed weapons, as well. Your inventory will incorrectly appear as if you equipped the one you intended to until it is refreshed. There is a workaround (inventory only, not hotkeys) where if you try equipping the copy you actually want a second time, it will be equipped correctly.
    The mod author deleted their account, so I don't expect an official response or fix, but if anyone figures something out in the G.E.C.K. or FNVedit, let me know. I'm interested.
  5. durgo6
    durgo6
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    • 0 kudos
    I see nothing about this in the description so, why does this keep removing my neckwear?
    1. Nadie2283
      Nadie2283
      • premium
      • 319 kudos
      change the slot of your neckwear to another head item in FNVEdit or the geck, the way this mod works to equip/unequip uses the neck clothing slot.
    2. BlLLthecat
      BlLLthecat
      • supporter
      • 68 kudos
      Nadie2283, do you know if it's safe to just change this mod's Biped Flag to choker instead? I have alot of items using the necklace slot.
      (or should I just try it and find out lol :-) 
      Edit Nope, changing this mod's slot doesn't work. Do NOT try this at home! Do what Nadie2283 said..
  6. BlLLthecat
    BlLLthecat
    • supporter
    • 68 kudos
    This is awesome! I initially installed this without any patch just to see if the weapon would appear at my feet. Indeed it did! It was fun until I crashed my game equipping a weapon from another mod. Guess that's what directions are for lol.
    I know there is a skeleton patch available on this mod for Quickthrow (thanks for that!), but I have multiple mods from Xilandro in addition to Quickthrow , so I tried NV Compatibility Skeleton to patch multiple mods with its skeleton.nif. All my mods requiring a "patch" work well together now!
    (NV Compatibility Skeleton is supposed to work for BnB and Ragdoll as well as others for anyone with compatibility issues.)

    Anyway, this is a great mod that's alot of fun to play with. Thank you!
  7. Johnnythunder113
    Johnnythunder113
    • supporter
    • 3 kudos
    Love what the mod is supposed to do. And at one point it worked perfectly for me. But for some reason recently my weapons are attached to the bottom of my shoes and not my back. I've even install new vegas fresh with no other unrequired mods and it still happens. I'm stumped.

    I would say it's an issue on my end, but like i said it worked fine for months and then just, guns on the ground lol.
    1. Vangrel
      Vangrel
      • supporter
      • 5 kudos
      you've installed a mod that needs patching. Likely a b42 mod (from xilandro) or Ragdolls from madace. Whichever case, they both provide patches in their mod's page.
  8. CoopCoupe
    CoopCoupe
    • member
    • 10 kudos
    If swapping weapons in third person, then switching to first, your character replays the equip animation. 

    Just a heads up if this mod is still alive.
  9. UTKujo
    UTKujo
    • member
    • 3 kudos
    Yeah the mod works and most of the time not. Its causing my character model to spaz out in 3rd person.
  10. jmajero
    jmajero
    • member
    • 6 kudos
    Compabilty for Just Vanilla Sprint? Id love to see the weapon jiggle while sprinting as it was walking. Awesome mod. Endorsed.