If the mod doesn't seem to be working, ensure you have the INI installed from the optional files.
If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.
Before making a suggestion please check it's not already on the trello board.
could there be an option for lockpicking to always consume a bobby pin (even if you successfully unlock it or use force lock, with an option to toggle both)?
That way we can manipulate scopes to force 1st-person from 3rd when aiming.
and lastly, 3. keep player model visible in dialogue so that if we add fDLGFocus=8.1 under [Interface] in falloutcustom to stop the camera from zooming we can see the player character.
Via scripting, suppose I wanted to affect the stored ini setting of the vertical sensitivity enabled by this mod. You can do so with the basic sensitivity of the game via GetNumericIniSetting/SetNumericIniSetting, which reads from Fallout.ini/FalloutPrefs.ini
How would I go about doing that in this scenario? Is there documentation?
Might be an unorthodox suggestion, but I'd love a way to remove challenges from the game. Although it's possible to manually disable every challenge in a plugin, this approach doesn't remove the challenges tab from the Pip-Boy.
Is it possible to disable the hotkeys while aiming? I play on a controller and have Enhanced Movement (so i can lean), so I did some buggery and mapped q and e to Left Dpad and Right Dpad. However I set the mod to only activate leaning when I aim, but the hotkeys will popup. Is there a way to circumvent this or maybe you can add tweak specifically for this?
I just started using mods yesterday because I really wanted to play New Vegas again without it crashing all the time, so I have no idea where I'm supposed to put this .ini file. I can't seem to just drop it into MO2's nvse/plugins folder, and I can't find an nvse/plugins folder in explorer, so I just have no idea where this goes. I also have no idea where the overwrites folder is.
I've got a super-ultra-wide monitor with the aspect ratio of 32:9 and can't get the Ultra-wide Black Rectangle, and Zoomed Menus/Scope Fix to change the scale of the menu's like the lockpick screen properly. I installed everything through the Viva New Vegas guide, and if I change other settings of your mod they seem to work, just not this setting. Not sure if I may need to do something different since your guide just mentions 21:9 specifically or if I'm doing something wrong.
My apologies. I kept tinkering and it turns out I just underestimated the amount I had to change the scale and couldn't tell it was changing because it only activated upon a complete relaunch of the game. That was the only way to see the changes taking effect. Thanks for the mod and all its useful settings anyway man, glad to see you are actively still responding to peoples comments as well in the year of our lord 2024. Looking forward to playing this new new vegas run!
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If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.
Before making a suggestion please check it's not already on the trello board.
- keep 1st-person model visible while scoped
- hide scope overlay
That way we can manipulate scopes to force 1st-person from 3rd when aiming.and lastly, 3. keep player model visible in dialogue
so that if we add fDLGFocus=8.1 under [Interface] in falloutcustom to stop the camera from zooming we can see the player character.
You can do so with the basic sensitivity of the game via GetNumericIniSetting/SetNumericIniSetting, which reads from Fallout.ini/FalloutPrefs.ini
How would I go about doing that in this scenario? Is there documentation?
Upd. NVM, not it's working
Cheers for the help
Thanks for the mod and all its useful settings anyway man, glad to see you are actively still responding to peoples comments as well in the year of our lord 2024. Looking forward to playing this new new vegas run!