If you are following the "New Vegas U.L.T.I.M.A.T.E. - Complete Modular Modding Guide" stability of your game is likely to be compromised due to reasons unrelated to this mod. We aren't responsible for such issues and won't be able to provide support.
If anyone is using the auto pipboy remover, it may not work - what you can do however is to use it as a replacer for the good ol' pipboy - install the textures for this pipboy as normal, but copy the meshes to the pipboygoodol folder and overwrite any existing files. Next time you launch the game bring up the pipboy remover's MCM and change the pipboy type to Good Ol' Pipboy and it should work without a hitch.
If using FOV Slider, set the pipboy fov to 55 or higher otherwise you won't be able to see the time and date.
I haven't thought through any options in case of scripted pip-boy take-aways. I can advise to change to a standard one before taking things away and after, when things are returned to you - put on a new one.
Nice mod! Just a small suggestion... I think even after editing FOV I feel the pipboy could use some space above screen, wish this were editable in the FOV mod. Either way I'm endorsing this!
Thanks for the screenshot. I see what it's about. I'll try to add a quick "hotfix" for that this month. I wasn't planning an update until after I got back to work on Vault City in our project. In any case I will still have to refine the model, because AlexSolo made this one before F76 was released and some nuances were simply unknown to us.
Does anyone know how to make it so in TTW, once you start you get this Pipboy from Doc Mitchell? I think Begin Again does integrate this, but I don't want to install Begin Again.
Begin Again does not do that, it makes you start with the Pipboy 2000 using this mod. To start with the Pipboy 2000 Mark VI you could use this mod. You need this mod to switch back and forth.
I mentioned Beign Again since it included a mod that was called something along the lines of "Beign Again Pipboy 2000 integration", but still thanks for answering!
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If using FOV Slider, set the pipboy fov to 55 or higher otherwise you won't be able to see the time and date.
Just a small suggestion... I think even after editing FOV I feel the pipboy could use some space above screen, wish this were editable in the FOV mod. Either way I'm endorsing this!