Fallout New Vegas

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Molten Clouds

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DarthFANt0M

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683 comments

  1. TrueCourierSix
    TrueCourierSix
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    If you are following the "New Vegas U.L.T.I.M.A.T.E. - Complete Modular Modding Guide" stability of your game is likely to be compromised due to reasons unrelated to this mod. We aren't responsible for such issues and won't be able to provide support.
  2. Bottletopman
    Bottletopman
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    If anyone is using the auto pipboy remover, it may not work - what you can do however is to use it as a replacer for the good ol' pipboy - install the textures for this pipboy as normal, but copy the meshes to the pipboygoodol folder and overwrite any existing files. Next time you launch the game bring up the pipboy remover's MCM and change the pipboy type to Good Ol' Pipboy and it should work without a hitch.

    If using FOV Slider, set the pipboy fov to 55 or higher otherwise you won't be able to see the time and date.
  3. FNVPlayer85
    FNVPlayer85
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    Buttons won't glow in the dark, which is very inconvenient. The DDS texture from archive "Letters glowmap" does nothing to solve this problem.

    UPD Mod "Nevada Skies - Weather Effects" was the problem.

    MCM - Nevada Skies - FX - Light Intensity - change 0 to 1.
    1. SouthboundSoul
      SouthboundSoul
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      Cheers
    2. wabarre
      wabarre
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      Tysm
  4. cwel1q233
    cwel1q233
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    the .esp file just disappeared out of vortex?
  5. asshole20222
    asshole20222
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    does this also have the pimp boy one as well???
  6. Daishi13
    Daishi13
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    For anyone having the issue of a bright pink and white square appearing on the pipboy screen when invisible, there is a mod linked by AleksMarch further in the comments that somehow removes the square by adding a glow to the stat/item/data buttons.

    I'm using the replacer, dunno how any of this may apply to the standalone.
    1. summercola
      summercola
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      Thank you!!! Thank you so much!!! It worked and fixed the problem!

      Here is the link of the mod: https://www.nexusmods.com/newvegas/mods/75268?tab=description
    2. bickcockandball
      bickcockandball
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      Thanks so much, i just came here cause i had that issue lol, i'll try it out
  7. Umariltheunfeathered
    Umariltheunfeathered
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    Reporting a minor bug with stealth boy's little white square bottom left side corner. 
    1. DarthFANt0M
      DarthFANt0M
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      Thanks for the screenshot. I see what it's about. I'll try to add a quick "hotfix" for that this month. I wasn't planning an update until after I got back to work on Vault City in our project. In any case I will still have to refine the model, because AlexSolo made this one before F76 was released and some nuances were simply unknown to us.
    2. Umariltheunfeathered
      Umariltheunfeathered
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      Sound's good this is my favorite Pip-boy mod btw thanks for taking the time to make it for us
    3. Jmodrak18
      Jmodrak18
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      Damn, I've been using this for ages and I'm glad to know this is finally getting fixed. 
    4. SAGETHABODYBAG
      SAGETHABODYBAG
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      +1
    5. Wancet
      Wancet
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      Hi, is there a patch for it somewhere and I just can't find it or isn't it done yet? 
    6. Wancet
      Wancet
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      Did you find a solution?
    7. Jmodrak18
      Jmodrak18
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      Damn it's been a year since I last left my comment...
    8. PaladinEzra
      PaladinEzra
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      Yea it would be nice to get an update for this mod huh. 
    9. SyntheSha
      SyntheSha
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      This retexture fixed that bug for me https://www.nexusmods.com/newvegas/mods/65999
    10. BLACKBIRDaxel
      BLACKBIRDaxel
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      Bug? no bro, is a Bethesda logo reference 
    11. summercola
      summercola
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      Three years had passed and there is still no fix.
  8. FailedEither0
    FailedEither0
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    does anyone have and idea on why none of the mods will work for me, ive tried the 2500 and it was invis and trying to bring it up on my arm. and the 2000 just never showed up and idk why and then i just tried the model replacer and that didn't work either, can someone help?
    1. Willonx
      Willonx
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      +1
    2. SouthboundSoul
      SouthboundSoul
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      It works for me but the thing is so dark at night that you cant see s#*! and it makes it unusable.
  9. SouthboundSoul
    SouthboundSoul
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    Model is great, textures are great, I'd love to use this mod but it has one major draw back - When playing with Simple Interior Lighting Overhaul or Darker Nights or similar mod, the pip boy is completely unusable even with the glow add on. You cant see the different buttons, which could be solved by having the actual buttons glow like with the original. Ive tried work arounds but none seem to work. A real shame
  10. MikuArt
    MikuArt
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    Hello, for some reason using SILO or ALT disable or make the Letters Glowmap really dark in interior almost like not working at all, how can I fix it?

    Interior Lighting ON

    

    Interior Lighting OFF

    1. DarthFANt0M
      DarthFANt0M
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      Judging from the screenshots, I can assume that the lighting mod applies some imagespace modifier that dampens bright yellow/orange colors, which causes the glow of the pip-boy textures to be damped. The fix would be to increase the brightness of the Pip-Boy glow directly in the .nif model to a level that exceeds the values overlapped by the color filter.
    2. MikuArt
      MikuArt
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      How can I do that? 
      I think there is going to be an issue when Im outside with the Pip-Boy glowing to much if I do that, no?
    3. Cerblay
      Cerblay
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      How do you get the stat/item/data button to glow red?
    4. EllieX
      EllieX
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      I also use SILO and came here to look for a solution. Since they mentioned the colour filter I edited the .dds and overlaid a slightly transparent white which seems to work without being overly bright in lit areas. Here's the file, it would be cool if you could put it up as an alternate download. I also want to know about the button glowing.
      https://pixeldrain.com/u/HrH1STr1
    5. SouthboundSoul
      SouthboundSoul
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      You are a hero for uploading this

      EDIT: Even your version doesn't seem to work :(
  11. deleted103428718
    deleted103428718
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    I enjoy this. My only complaint is that the working clock isn't included in the main file like you did for the Pip-Boy 2000.

    Further feedback i'd like to give (that is if you care about accuracy) is that there should be no back lights on the date/clock counter (i'd add that on the optional mod that adds lights), and the back light (or background texture) from the geiger/radiation meter should be white, not yellowish. (Unless Bethesda updated the look?).

    F76
    
    NV Mod


    Other than that, great mod.
  12. TheBlazeking1001
    TheBlazeking1001
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    This model looks better than the one in 76