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- Fallout 4 Power Armor Features
Fallout 4 Power Armor Features
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Version1.8.4
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Last updated
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Created by
migck - darthbdamanUploaded by
miguickVirus scan
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This page was last updated on 27 November 2022, 7:54PM
- Changelogs
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Version 2.0.0
- Re-organized MCM with categories and split options into columns for better readability
- MCM quest now only runs during the Pause Menu when it is needed
- Script optimizations and improvements. if JIP NPC Perks is enabled, perks will automatically be added and removed from NPCs when they equip and unequip relevant armor. Checks for matching armor, companion restrictions, unarmed weapons, and carry weight updates will only run when relevant armor changes. If self-carry weight is turned off, all of its features will be removed, and there will be no performance loss
- If Stewie's Tweaks is installed, the No Fall Damage and Self-Carry Weight options will be automatically disabled. This mod will now automatically turn on the equivalent Stewie's Tweaks options
- Improved Unarmed Restriction using Pre-Activate and Equip events. Unarmed weapons are now completely prevented from being equipped when wearing power armor, if that option is enabled. The option now works on NPCs as well
- Unarmed Bonus damage when Unarmed Weapons are restricted is now configurable
- Unarmed Knockdown Multiplier can now be enabled independant of the Unarmed Restriction setting
- Made Waterbreathing a configurable option. Will be automatically disabled if Water Breathing Tweaks or Advanced Recon Thermal Nightvision is installed
- Helmets will automatically be sorted into the appropriate Night, Heat, and EM vision lists for Eddoursul's Enhanced Vision mod. Based on original assignments from Project Nevada (i.e. T-51 Helmets will have EM vision, X-02 Helmets will have Heat vision)
- Added compatibility with Power Armor Chassis (coming soon). The Companion PA Restriction setting will disable itself if that mod is installed, and the Power Armor Training description will conform to its settings
- Added option to disable matching armor and helmet message
- Fixed INI settings being reset on New Game
- Script Optimizations. Populated all new form lists at runtime to conform with xNVSE best practices
- Scripted The Frontier Patch. Separate plugin no longer required
- Scripted JSawyer Ultimate Patch. Separate plugin no longer required
- Scripted T-60 Original Patch. Separate plugin no longer required
- Moved Form List edits from the T-60 Addon into script for compatibility
- Moved Form List edits from the Scorched Sierra Helmet Addon into script for compatibility
- Moved Form List edits from the Stealth Suit Detached Addon into script for compatibility
- Added support for Tale of Two Wastelands Operation Anchorage Chinese Stealth Armor
- Added support for Rebuild the Capital. All PA sets will be sorted into correct matching lists, and new lists have been created for Ultracite and Tactics Power Armor
- Added support for STARS TTW - Sweet's Total Armor Rework System. Star Trooper armor and Klein and Morbius PA have their own matching lists
- Added support for Courier 6 Power Armor by Themythofanst
- Added support for Fiendish Power Armor by Gopher
- Added support for Air Force Power Armor T-57c by AnOneTwo
- Added support for VaultTec Power Armor by AnOneTwo
- Added support for T-60 Prototype by Travis O
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Version 1.8.5
- Prevented Pain Train from dismembering Essential NPCs
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Version 1.8.4
- Added support for new Pink PA from TTW 3.3
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Version 1.8.3.2
- Fixed identification of power armor pieces from other mods at startup, so they end up in the right lists
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Version 1.8.3.1
- Fixed a lot of quest variable stuff that got broken in the last update
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Version 1.8.3
- Added Self Carry Weight Multiplier option. Self carry weight now only carries a percentage of the armors total weight. Default 100%
- Descriptions for Power Armor Training perks now reflect whether PA Training is needed to use Power Armor, and/or benefit from the Power Armor features from this mod
- Added 1 armor from TTW 3.3 to matching list
- Fixed a bad overwrite in The Frontier optional file
- Fixed a bad variable use in the JSU optional file
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Version 1.8.2
- Fixed power armor self-carry weight for companions, which I br0ke
- Added option to always play the power armor hard landing sounds in every jump
- Pain Train no longer requires the Power Armor Training perk to take, since that is a non-level up perk that might be taken at an arbitrary time
- JSU patch updated, so the extra carry weight from Power Armor Training only applies if the self-carry weight option is disabled, otherwise i view it as OP
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Version 1.8.1
- Fixed the ability not being added to the player, AGAIN, when using this mod from the start of a new game. I told you this would happen again. SMH
- Self carry weight no longer works with quest item armors, since their effective weight is 0
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Version 1.8
- Presumable fixes for all the reports about super jump, no fall damage, and a whole lotta things which were not working due to me being an obtuse snob
- Added new feature to punch stuff out of the way
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Version 1.7
- Rewrote most of the scripts to do away with unnecessary NVSE syntax, should help performance
- Added a new public aux var *_PAoutOfPower, intended for mods to disable the new power armor features on their end, like Battery Powered Power Armor
- Made the matching helmet aux var public as well, *_PAMatchingHelm
- Unnerfed Pain Train so it will always push away and damage enemies even if it doesn't knock them down. Falling from enough height will now apply Pain Train on everyone in a 6 foot radius, instead of just to those directly in contact
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Version 1.6.1
- Fixed Unarmed weapons getting unequipped even when not wearing power armor
- Fixed Christine not being in the PA-capable companions list
- Other minor fixes
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Version 1.6
- Added controller support, no idea if it works because $#@!
- Did away with public aux vars everywhere, since only one is interesting to other mods anyways
- Rewrote scripts to not check aux vars with string vars every time, can be practical but eats performance
- Moved more player-exclusive stuff from the effect script to the callback, could be messy
- Reworked companion perk effects into a separate entity
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Version 1.5
- Unarmed weapon restriction no longer works on NPCs, since they keep trying to reequip them (e.g. Veronica)
- Companions reopen their inventory after dropping PA if the restriction is on, to correctly reequip their gear
- Companions can now self-carry their PA as well. Make sure you use the latest JIP LN
- PA self-carry compatibility with Recon Under Armor improved. Recon Helmets' weight carried by equipped T-45
- PA self-carry the helmet weight only if wearing matching suit
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Version 1.4
- Project Nevada integrated in initialization, patch obsolete
- Recon Under Armor supported, undersuits' weight is carried by T-45 armor if having PA training
- Added playable Power Armor Training perk
- Pain Train now requires Power Armor Training as well
- Super jump and pain train parts of the script are not computed for NPCs, since they can't use them so it just wastes performance
- Auxiliary variables cleared and reinitialized on each game load
- Pain Train can damage and cripple enemy limbs, and even dismember them on death
- Tesla electrocution field can now affect enemies up to 6 feet in front of you, instead of requiring physical contact
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Version 1.3
- Reworked initialization, now supports DLC and TTW without directly requiring them
- Separated restored Scorched Sierra Helmet into an optional file
- Added optional file for detached Chinese suit helmet mod
- Changed how Tesla electrocution works. Tesla PA helmets can match with regular Enclave PA, but electrocution only works if wearing both Tesla PA helmet and armor
- Salvaged NCR power armor does not provide waste recycling, but does work as rebreather
- Various additions and changes to default lists, initialization now places all loaded PA helmets and armors in the relevant vanilla lists automatically
- Landing thump sound is only triggered if the fall is potentially damaging, or after a super jump
- PA knockdowns can optionally require the Pain Train perk, with a custom STR requirement
- Options to restrict companions from wearing PA, unless defined as being trained in it
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Version 1.2
- Removed landing sounds by default
- Now uses a new folder where custom landing sounds can be dropped: Data\Sound\fx\palanding\
- Changed how armors with waste recycling are determined, to use the list as inclusions instead of exclusions. A few non-PA also provide this bonus
- New feature allowing to sleep instead of waiting while standing in certain power armors
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Version 1.1
- No more Pain Train notifications if the feature's been disabled
- Option to turn off landing thump sound when in power armor
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- Author's activity
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November 2022
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27 Nov 2022, 7:54PM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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26 Nov 2022, 10:44PM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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26 Nov 2022, 9:42PM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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26 Nov 2022, 9:36PM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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26 Nov 2022, 5:07AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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26 Nov 2022, 3:18AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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26 Nov 2022, 2:00AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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26 Nov 2022, 12:42AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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23 Nov 2022, 7:20AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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23 Nov 2022, 6:41AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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23 Nov 2022, 5:43AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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23 Nov 2022, 5:42AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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16 Nov 2022, 4:15AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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16 Nov 2022, 1:42AM | Action by: darthbdaman
Changelog added
'Change log added for version 2.0.0'
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16 Nov 2022, 12:34AM | Action by: darthbdaman
Changelog added
'Change log added for version 1.8.5'
July 2022
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14 Jul 2022, 9:23PM | Action by: darthbdaman
File added
'Fallout 4 Power Armor Features [version 1.8.4]'
August 2021
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10 Aug 2021, 12:35PM | Action by: miguick
Changelog added
'Change log added for version 1.8.3.2'
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10 Aug 2021, 12:35PM | Action by: miguick
File added
'Fallout 4 Power Armor Features [version 1.8.3.2]'
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10 Aug 2021, 10:54AM | Action by: miguick
File added
'Fallout 4 Power Armor Features [version 1.8.3.1]'
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09 Aug 2021, 7:37PM | Action by: miguick
Changelog added
'Change log added for version 1.8.3.1'
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