Fallout New Vegas

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migck - darthbdaman

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  • Adding the mod's features to other armors

    I'll try to explain how to enable this mod's features for new power (and even non-power) armors coming from third party mods:

    For this you can use the GECK or xEdit, the latter will be faster if you're used to it since you'll only need some low level edits. You can see this process in action in the optional file for the T-60 armor, which aside from defining the armor and helmet with its visuals, etc. Also adds them to the form lists for game mechanics, and to the leveled list for Knight Torres' inventory.
    Uhhh... so yeah, the idea is to use FO4PowerArmor.esp as a master for your file, which I admit is non-intuitive since normally .esm files are used as masters. xEdit has no trouble with that, but if using the GECK, be sure to also have the GECK Extender

    For th...