About this mod
A simple tranquilizer gun that requires no outside assets or DLC
- Requirements
- Permissions and credits
- Donations
Description
This mod adds a 3 new rifles based off of the vanilla 5.56 rifles, they fire special ammunition that should knock out most enemies in 1 hit
I was using TTW (Shoutouts to the Devs at TTW) and got to the point in Moira's quest to go and "observe" the mirelurks, which got me thinking about why there wasnt a gun to just knock out enemies, so I made one
The ammunition this mod adds is essentially just like the 12 Gauge bean bag rounds, only they should be much more available and should be more likely to knock an enemy out
Due to the New Vegas engine I haven't changed how long an enemy will be knocked out so it is still the standard 30 seconds (working on changing this)
The mod is lore friendly if that concerns anyone
This was just a fun project that I hope you like, if not, feel free to leave constructive criticism on how I could improve it
Location
The weapons and ammunition are not placed into the game world anywhere, you simply craft them at both the workbench and reloading table
Installation
Install as you would any other mod, either use NMM to install or install manually by taking the contents of the .zip file and putting them in your Fallout New Vegas data folder
Updating
Just disable the old version and activate the new one, I apologize in advance should this mess anything up, I'm new to modding and don't quite know how things work yet
Update Log
1.0.0 - First upload
1.0.1 - Updated rifle to use new ammunition
1.0.2 - Fixed Critical Hit value to be 1 instead of the original 18, should result in less accidental deaths of NPC's
1.0.3 - Added new rifles and reworked ammunition recipes
Recommended Mods
Longer Knockouts by alvarocr42: https://www.nexusmods.com/newvegas/mods/50224
Bugs
*As this mod uses vanilla fatigue and unconscious features, you may experience the "eyes open" or "NPC's still talk" bugs, I have not experienced them with avid play testing but your experience may very. I apologize to anyone that has their immersion ruined by this, should I find a solution I will add it as an optional file to keep from ruining compatibility with other mods
*PLEASE leave a comment detailing any bugs that you find with the mod, I will then attempt to address them in later updates. Thank you
Afterword
Please DO NOT upload to anywhere else without my consent
NOTE: This mod does NOT require TTW, this is a standalone base game Fallout New Vegas mod
(this mod should work with most other mods including TTW however)
Future plans:
Change how long enemies will be knocked out with this rifle
Upload a version that uses the hunting rifle/make different guns use the ammo, such as other 5.56 rifles
Creating some sort of quest behind it and also maybe making bounties the player can collect
(Thank you to dubiousintent for inspiration for future plans on this mod)
This mod adds a 3 new rifles based off of the vanilla 5.56 rifles, they fire special ammunition that should knock out most enemies in 1 hit
I was using TTW (Shoutouts to the Devs at TTW) and got to the point in Moira's quest to go and "observe" the mirelurks, which got me thinking about why there wasnt a gun to just knock out enemies, so I made one
The ammunition this mod adds is essentially just like the 12 Gauge bean bag rounds, only they should be much more available and should be more likely to knock an enemy out
Due to the New Vegas engine I haven't changed how long an enemy will be knocked out so it is still the standard 30 seconds (working on changing this)
The mod is lore friendly if that concerns anyone
This was just a fun project that I hope you like, if not, feel free to leave constructive criticism on how I could improve it
Location
The weapons and ammunition are not placed into the game world anywhere, you simply craft them at both the workbench and reloading table
Installation
Install as you would any other mod, either use NMM to install or install manually by taking the contents of the .zip file and putting them in your Fallout New Vegas data folder
Updating
Just disable the old version and activate the new one, I apologize in advance should this mess anything up, I'm new to modding and don't quite know how things work yet
Update Log
1.0.0 - First upload
1.0.1 - Updated rifle to use new ammunition
1.0.2 - Fixed Critical Hit value to be 1 instead of the original 18, should result in less accidental deaths of NPC's
1.0.3 - Added new rifles and reworked ammunition recipes
Recommended Mods
Longer Knockouts by alvarocr42: https://www.nexusmods.com/newvegas/mods/50224
Bugs
*As this mod uses vanilla fatigue and unconscious features, you may experience the "eyes open" or "NPC's still talk" bugs, I have not experienced them with avid play testing but your experience may very. I apologize to anyone that has their immersion ruined by this, should I find a solution I will add it as an optional file to keep from ruining compatibility with other mods
*PLEASE leave a comment detailing any bugs that you find with the mod, I will then attempt to address them in later updates. Thank you
Afterword
Please DO NOT upload to anywhere else without my consent
NOTE: This mod does NOT require TTW, this is a standalone base game Fallout New Vegas mod
(this mod should work with most other mods including TTW however)
Future plans:
Change how long enemies will be knocked out with this rifle
Creating some sort of quest behind it and also maybe making bounties the player can collect
(Thank you to dubiousintent for inspiration for future plans on this mod)