Since becoming a TTW dev, all of my old quest mods are not up to any standard I would like in the modern area and I've frankly come a long way since making them. Therefore, these mod pages exist purely to serve as an archive of my past work and can be downloaded, but don't expect anything spectacular.
I finished playing the mod and there's something I want to know *spoilers*
Were the settlers in the gang hideout supposed to be marked as hostile? They all tried running away but Gregory kept gunning them down and there was nothing I could do about it since he isn't a companion.
I've never really Commented Before but I just finished watching Alchestbreach's play through of your mod and I've gotta say the whole Gregory`s "noble" revenge quest turning out to be only one half of a morally ambiguous conflict with Godnak was Golden.. Got difficult to decide who to stand with in the end or even if it mattered with all the blood that's been spilt. But anyway You did a Damn fine Job making this Mod Kazopert!
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pls help
Pity that my Gregory didn't make it or I would tell Henry Mojave is a good place to live now.
Were the settlers in the gang hideout supposed to be marked as hostile? They all tried running away but Gregory kept gunning them down and there was nothing I could do about it since he isn't a companion.
But anyway You did a Damn fine Job making this Mod Kazopert!