Fallout New Vegas
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Migck

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miguick

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62 comments

  1. wasdwasd12
    wasdwasd12
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    • 2 kudos
    Would it be possible for this to work with TTW??
  2. SionCrimson
    SionCrimson
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    • 1 kudos
    It seems to be working well for me, but while using Sorting Ycons it seems that every Big Gun's icon is now a question mark.
  3. AngryAgentMace
    AngryAgentMace
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    • 0 kudos
    I kept encountering a crash a few seconds after leaving Doc Mitchell's house. To fix it, I had to state the dlc dependencies under the "plugins" tab in vortex. Is this normal? I'm pretty new to modding, so I apologize if this is stating the obvious.
  4. alcidesmam01
    alcidesmam01
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    i have a doubt, the gatling laser for example is an big weapon, energy wepon or scales with the two skills??
    1. miguick
      miguick
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      Weapons only scale with one skill, big guns in this case since the mod changes it to that
    2. alcidesmam01
      alcidesmam01
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      thanks for the info
  5. dr1vekn1gth
    dr1vekn1gth
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    mod straight just doesnt 
    the perks dont show up
    neither did big guns until i mannually enabled it on the jip ini 
  6. Drukqqs
    Drukqqs
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    Would be nice if it would show up in the Pip Boy
    1. miguick
      miguick
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      It finally does now
    2. Drukqqs
      Drukqqs
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      Damn! I really wasn't expecting another update for this. Great job! The only thing that would finally complete this is placing some skill books around the place (Fallout 3 had them and it's in the game files so they'd just need to be placed somewhere). Hope you get a chance to do that someday!
    3. Thefoxinabox
      Thefoxinabox
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      mod not work the error "Unquoted argument 'migBigGunsFnSetup' will be treated as string by default. Check spelling if a form of variable was intended
  7. kirpalor74
    kirpalor74
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    Mod does Not work, not showing in Skill menu, and the error "Unquoted argument 'migBigGunsFnSetup' will be treated as string by default. Check spelling if a form of variable was intended.
    Error Line 1"
    1. Thefoxinabox
      Thefoxinabox
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      same issue
  8. Thefoxinabox
    Thefoxinabox
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    Do you have to have all dlc for this to work?
  9. LOLMAN6541
    LOLMAN6541
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    it this compatible with Fallout Classic Weapons Remaster?
    1. Bokstavsbarn
      Bokstavsbarn
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      • 3 kudos
      Yes and no. Out of the box it does not, and the compatibility patch is for the old CFW. It is, however, fairly simple to set the required skill of your choice weapons from CFWR to Big Guns in xEdit.
  10. kaito31
    kaito31
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    perk doesnt show up in pipboy. Anyone know how to fix it?