Fallout New Vegas

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brayduck

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brayduck

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296 comments

  1. brayduck
    brayduck
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    File of the Month August 2017!!! Thanks to everyone who voted!
  2. Ziggy554
    Ziggy554
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    I don't know what I did to f*#@ up this badly. But for some reason Alice McLafferty is outside the Crimson Caravans main building, like the ENTIIRE old office is outside and, she went with it. Either its a mod conflicting somehow or its some bug I have some how discovered. Anyone else experienced this issue? Or just me.
  3. ChickenAlfredo
    ChickenAlfredo
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    This still work okay?
  4. ImmotalIce
    ImmotalIce
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    Has anyone tested if this mod is compatible with Simple Open Strip? I want to use both but I'm worried that the changes to the NCR embassy will cause issues. Thanks!
    1. SouthboundSoul
      SouthboundSoul
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      Definitely compatible.
    2. Ijustwantmods21421312
      Ijustwantmods21421312
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      Every time I go anywhere near the NCR embassy my game has like a 70% chance of crashing, so beware
  5. pspooky
    pspooky
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    This mod gave me YUP floating doors outside the caravan barracks and somehow teleported Janet halfway across the map. I really wish I could recommend it.

    I wish there was a way to disable just the Crimson Caravan changes if they can't be fixed.
  6. Blasphemer1984
    Blasphemer1984
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    Having an issue with the greenhouse added too nelson. It seems to reuse the Vegas greenhouse cell so quest markers always tell me to go to the greenhouse if I'm supposed to go to Vegas.
  7. ArtyomPetrovich
    ArtyomPetrovich
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    Love this mod, must have in all my playthroughs. Still crossing my fingers after all these years someone will release an ILO patch as well. Almost makes me wanna learn to mod just so I can do it... almost.
    1. cabj12boca
      cabj12boca
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      I'm using this along Atmospheric Lighting Tweaks (and the Great Mojave Interior Overhaul) and they work together mostly fine, although not flawlessly. The only issue I found was that the classic windows don't function properly when inside an interior during daytime, since they should be yellowish like in picture 10 but they are greyish. I have exactly 0 knowledge about modding itself but this seems like a very minor conflict, and thus probably could be resolved quickly in FNVEdit. This one's description said such sort of mods wouldn't be compatible, which I understood as outright not possible to put together. But they can be played at the same time.
  8. NoviKey
    NoviKey
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    conflict with this mod and Classic Adobe Red Rock Canyon, especially the longhouse
    1. Diegonom
      Diegonom
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      I'm the mod author of that mod I posted a compatibility patch so they will work.
  9. someSkyrimfansAlt
    someSkyrimfansAlt
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    Anyone know whats up with the Papa Khan longhouse? Its like 6 different layouts on top of eachother on the interior.
  10. CrazySkoomaPeddler
    CrazySkoomaPeddler
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    cyclic interaction detected [LOOT ERROR]
    -
    brayduck_classic.esp
    [Master]
    LightBright.esp
    [Master Flag]
    brayduck_classic.esp
  11. Arsixma
    Arsixma
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    This is one of my favorite mods. Not only is it reminiscent of past Fallout games, but it also really fits the vibe on New Vagas. I could imagine this being part of the original game.