Fallout New Vegas
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About this mod

Fixes a dreaded bug when movement animation glitches out if you reload on the move w/ per-bullet reload type guns.

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This bug was bothering me for years since the game's release and I finally decided to fix it by myself.
I'm talking about various visual movement glitches that happen when you reload one-by-one reload-type guns while moving in any direction, I mean guns like .357 magnum, cowboy repeater, hunting shotgun and others using same animation groups.
In fact around the release it was even worse with player unable to shot, aim or access pipboy for a few seconds after a reload, then it was "fixed" by devs and now it's mostly just visual glitches but IMO they're still annoying AF, so annoying that I developed a habit to stand still when reloading such guns.

This mod completely fixes it, now your character will continue to normally move after reloading such guns and will even perform legit-looking cocking trigger/moving lever or pump animation.
More so, it does it with some lightweight scripting-only so there is no edited .nif or .kf files or anything - just a single .esp, so it should work just fine with things like custom guns or new animations.

Version 2.0, in addition to script optimization, also fixed the ammo switch exploit, when you can instantly reload affected guns by spamming ammo switch key.

What amaze me the most is that despite aiming for an overall western-like atmosphere Obsidian left out such glaring bugs with cowboy-style guns, magnum .357 is like the main gun of the game, you see it every time in the main menu, held by ranger.
Still probably we should be thankful that at least they tried, Bethesda way to handle LAR reloading in Fallout 3 & 4, when you reload all bullets at once no matter how many you shot is even more lazy.


This mod requires that you have NVSE and JIP LN NVSE Plugin (since 2.0) installed and will not work otherwise. Make sure to use the latest versions.
To install manually, simply drag and drop .esp file in [Game Folder]\Data then activate it in a launcher.

Do it backwards to uninstall.

When updating on an existing save game, make a clean save:
1. Remove previous mod version.
2. Go into the game and make a clean save.
3. Install the new version and keep playing.

This mod is basically just one simple script and thus is pretty compatible with most other mods.


I did some excessive testing and have not found issues with mod itself, however due to natural glitcheness of vanilla reload animation there is still issues/bugs left out that I have not found reliable or simple enough way to fix with script:

Keep in mind that these are vanilla issues, so you will have them even without the mod

-In 1st person if you shot your gun unaimed shortly after you reloaded it then first shot will look like you firing it in some wrong direction, however bullets will still come where your crosshair is

-In 1st person in some rare cases hands get messed up and look like you holding your gun in some weird way. Switching to another gun seems to fix it.

-In third person in some rare cases your hands will miss fingers or be extraordinary big, holstering the gun and moving seems to fix it

-Switching between crouching and standing while reloading causes the player to stop reloading.

-Weapons with Hunting Shotgun reload animations(Grenade Launcher, Hunting Shotgun, Holorifle) sometimes generate random pumping sound while reloading (reported in comments, never had this happen personally).