Great mod, but I'm having trouble with the markers on the compass. It's hard to differentiate which is pointing towards the main objective and which is just an npc or random thing. Is there a fix for this?
Anyone know why the Compass isn't changing? The brackets and markers are fine, but the N E S W Bar is Vanilla and basically gets overlapped with the bracket. You can see what I mean in this image on the bottom left here that someone using this also posted. They're using DarnUI and so am I, which I'm guessing is the culprit.
Also, not pictured, the Compass Quest Marker is under the Compass instead of on top like the Enemy/NPC dots. Anyway to fix that?
I love this mod, but for some reason, I can't get it to work with TTW. When I use it with TTW, compass markers for NPCs just don't appear at all for some reason. I did not have this issue when using it with just New Vegas, so it SEEMS to be specific to TTW or some mod I am using in my TTW mod load order. None of the files are being overwritten in MO2 though, so not sure why it's happening.
For anyone else running into this, I did not find a fix, but I do not experience the issue with Simplified FO4 HUD and Simple Health and AP Bars. You won't get a full Fallout 4 style look, but at least the compass works as intended.
The only thing I can suggest is going to textures\interface\hud for this mod and trying to manually delete the problem file. See if deleting one of those makes the vanilla tick mark come back. If you can find the one that gives you a problem, I can fix it for everyone that uses TTW. I don't personally use TTW and I don't plan to.
Nice, I needed something simple just to tidy up the UI and this is fabulous... A massive improvement over the vanilla UI. Almost makes me want to lick my screen because it just looks so clean and minty fresh. Many thanks and endorsed!
My radiation counter still vanilla, is this how it has to be or am I doing something wrong? In the case that is the first option, is there any mod that changes that?
This is my HUD changers mod list: Vanilla UI Plus (New Vegas) Clean Vanilla HUD Clean Just Assorted Mods Consistent Pip-Boy Icons Consistent Pip-Boy Icons - Items Consistent Pip-Boy Icons - Consistent Addon Icons Consistent Pip-Boy Icons - Mod Patches Consistent Pip-Boy Icons - Vanilla UI Plus Patch Colorful Inventory yCons (Faded) Clean Colorful Map Icons (Faded) - TTW IFO4HUD IFO4HUD - RAD - Radiation (is) Actually Dangerous - Overhaul Patch
Actually FO4's RGB values are: iHUDColorR = 18 iHUDColorG = 255 iHUDColorB = 21 (taken from original Fallout4Prefs.ini, you can verify it here for example). FICC ui color changer converts these RGB values to this code in FNV's FalloutPrefs.ini: uPipboyColor=318706944 uHUDColor=318706944
Hello Charmareian! Wanted to thank you for this wonderful mod, it perfectly fits into the game and plays nice with VUI+ without issues so far! Enjoying your mod with great pleasure, endorsed.
I assume that since the mod is just a retexture it would also flawlessly work in FO3, wouldn't it? Unless some FO3's texture(s) have different path(s), haven't checked it out yet. Also FO3's interfaceshared0.dds might have different layout.
EDIT: Yep, I can confirm that the default FO3 textures for HUD have the same paths as in FNV. So you could safely upload and publish your mod for FO3 as well, why not. Not sure about interfaceshared0.dds though.
Glad you like it. Just a simple retexture since I never liked how the blurry tick marks looked. Don't really care for the cleaned up versions people have made either. As for Fallout 3, I don't really have any interest in it. People are free to port and host the mod themself if they want to. I feel like most people into modding would use TTW over the original game anyways.
236 comments
I noticed some of the UI was off-center and fixed it.
I also made a patch for RAD - Radiation (is) Actually Dangerous - Overhaul.
It will allow you to take Radiation Damage exactly like Fallout 4. Hardcore players can even take AP Damage.
Also, not pictured, the Compass Quest Marker is under the Compass instead of on top like the Enemy/NPC dots. Anyway to fix that?
Thank you.
In the case that is the first option, is there any mod that changes that?
This is my HUD changers mod list:
Vanilla UI Plus (New Vegas)
Clean Vanilla HUD
Clean Just Assorted Mods
Consistent Pip-Boy Icons
Consistent Pip-Boy Icons - Items
Consistent Pip-Boy Icons - Consistent Addon Icons
Consistent Pip-Boy Icons - Mod Patches
Consistent Pip-Boy Icons - Vanilla UI Plus Patch
Colorful Inventory yCons (Faded)
Clean Colorful Map Icons (Faded) - TTW
IFO4HUD
IFO4HUD - RAD - Radiation (is) Actually Dangerous - Overhaul Patch
iHUDColorR = 18
iHUDColorG = 255
iHUDColorB = 21
(taken from original Fallout4Prefs.ini, you can verify it here for example).
FICC ui color changer converts these RGB values to this code in FNV's FalloutPrefs.ini:
uPipboyColor=318706944
uHUDColor=318706944
I assume that since the mod is just a retexture it would also flawlessly work in FO3, wouldn't it? Unless some FO3's texture(s) have different path(s), haven't checked it out yet. Also FO3's interfaceshared0.dds might have different layout.
EDIT: Yep, I can confirm that the default FO3 textures for HUD have the same paths as in FNV. So you could safely upload and publish your mod for FO3 as well, why not. Not sure about interfaceshared0.dds though.