Fallout New Vegas
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BellewTheBear

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CdavidB

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44 comments

  1. 0rigamiPhoenix
    0rigamiPhoenix
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    For those who want to save themselves a plugin slot, you can add the following variables to the [GameSettings] section of your nvse_stewie_tweaks.ini file - also allowing you tweak these values yourself to your liking.

    For reference, this is the vanilla value pointing to CdaviB's values.
    fMoveBaseSpeed= 77 -> 120
    fMoveRunMult = 4 -> 2.4
    fMoveSneakMult = 0.57 -> 0.47

    Keep in mind that will take effect after all plugins, so if you have ANY other mods that change these values, the .ini tweak will overwrite it. I recommend keeping PMS installed, but disabled so you can re-enable it to check for conflicts/overwrites. If there are any, go into FNVEdit and select this mod to find the mod changing these values. Now knowing what another mod thinks these values should be, go ahead and make your own judgement call as to what they will be in your .ini file.

    Thanks for the mod, CdaviB. Hope you're doing good.
    1. Snapdragon863
      Snapdragon863
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      Thank you for this. I've been wondering how to modify general movement speed for awhile now.
    2. Avallach1
      Avallach1
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      • 18 kudos
      Thanks for the .ini settings. I personally found 120 too fast, 95 base speed and 2.7 runMult is my personal sweet spot. It's nice to be able to fine tune to personal tastes easily like that
    3. Doom1991
      Doom1991
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      This setting no longer exists in Stewie's Tweaks newer versions.
    4. PenneOpa
      PenneOpa
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      Just put the lines under the [GameSettings] in the ini
      like that for example (or just edit it to your liking) seems to work :D

      [GameSettings]

      fMoveBaseSpeed = 120

      fMoveRunMult = 2.4

      fMoveSneakMult = 0.47
    5. Blackrecon99
      Blackrecon99
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      Does anybody know if this will alter humanoid NPCS movement speed too?
      as i recall correctly you have to smash: "setgs" before "fmoverunmult" to alter Npcs likewise.
    6. For some reason doing this changes the running speed but the walking speed seems to stay the same, I tried values like fMoveBaseSpeed = 500 or 999 but the character still moves the same and when I change the setting throgh the console in game the running speed is effected and character moves really fast, but walking still has the same speed of movement just really fast animation. What can be the problem?
    7. bigchunkusamogus
      bigchunkusamogus
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      thanks!
  2. flowworks321
    flowworks321
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    Hello! I'm using this mod along with Just Vanilla sprint. But When in game I dont see mcm menu. How can I fix this?
  3. cobaltcrowsprite
    cobaltcrowsprite
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    • 2 kudos
    does this work with just vanilla sprint?
    1. bustanaut
      bustanaut
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      • 3 kudos
      doublepost
    2. bustanaut
      bustanaut
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      • 3 kudos
      wondering the same thing
    3. deleted1090125
      deleted1090125
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      • 0 kudos
      .
    4. Avallach1
      Avallach1
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      • 18 kudos
      Works fine if anyone wants to know in the future
  4. ErikMcAwful
    ErikMcAwful
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    This mod works perfectly for my own character, but everyone else seems too fast for their own animations, making it feel like I am the star of a Charlie Chaplin movie. Is this a side effect, or am I doing something wrong?
    1. 0rigamiPhoenix
      0rigamiPhoenix
      • member
      • 6 kudos
      For others who have the same 'issue': This is a natural consequence. Non-creature NPC actors use the same speed setting changed by this mod. I do not know of any cases where it is actually a problem beyond this effect.
  5. KraZeDxGAM3R
    KraZeDxGAM3R
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    Whenever I use this mod it increases my movement speed overrall, it doesnt reduce it.... So I guess its up to me to manually set in my move speed in the console commands. Whats the point of this mod again?
  6. realmadridirl
    realmadridirl
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    Thank god. Combat was getting so fucking annoying. Every enemy being able to just back away from me and escape my shotguns range while I'm stuck slowly inching towards them... bullcrap.
  7. UNHOLYASSAULT32
    UNHOLYASSAULT32
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    i think the file may be corrupted it cause my fomm to not launch i eventually figured out it was the PMS file causing it here is my crash dump just as a heads up to anyone else getting the same error.


    Fomm 0.14.11.12
    OS version: Microsoft Windows NT 6.2.9200.0

    System.ArgumentException: Extension "fomod" is not a supported archive file name extension.
    at SevenZip.Formats.FormatByFileName(String fileName, Boolean reportErrors)
    at SevenZip.FileChecker.CheckSignature(String fileName, Int32& offset, Boolean& isExecutable)
    at SevenZip.SevenZipExtractor.Init(String archiveFullName)
    at Fomm.PackageManager.Archive..ctor(String p_strPath)
    at Fomm.PackageManager.fomod..ctor(String path, Boolean p_booUseCache)
    at Fomm.PackageManager.Upgrade.UpgradeScanner.Scan()
    at Fomm.Program.Main(String[] args)
  8. Vandey
    Vandey
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    Hello,I will start a new game, and I do wanna know if this affect NPC's too or only the player ?Alway's annoy the NPC's faster run speed.

    Thanks
    1. CdavidB
      CdavidB
      • supporter
      • 4 kudos
      This should effect the player and ALL NPC's as well. However, these settings only activate upon 1 of 3 occurrences. After toggling sneak mode, after unholstering/holstering a weapon, or after damage has been taken. This is just how the game engine works, not something I set up intentionally. So it may not adjust every NPC perfectly if one of those 3 things hasn't happened to them, but for the most part it should adjust the NPC's you'd want it to.
    2. Vandey
      Vandey
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      I see ,I'll use it.Thanks for bring this mod ,you are the first who made it this for New Vegas.Also endorsed.
    3. CdavidB
      CdavidB
      • supporter
      • 4 kudos
      Thank you!
  9. max160994
    max160994
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    I love the adjusted movement speeds! After playing Skyrim with an adjusted walking speed (which felt appropriate for exploring a dark underground dungeon at a careful but not a snails pace) I look up if there's something like that in New Vegas after recently going back to it an BAM! There it is on the frontpage! Awesome!

    I do have one question though: Does anybody have any walk animation replacers they would recommend? I don't dislike the animation, but by making it faster makes it seem like everybody is in a hurry all the time, making so many little steps while not really getting anywhere. It also sounds really strange in interiors with lots of NPC's since there is the constant noise of hurried footsteps.
    1. CdavidB
      CdavidB
      • supporter
      • 4 kudos
      I got used to movement mods in Skyrim as well. That's the sole reason I decided to make this.

      The sped-up walk animation and footstep sounds are a huge bummer, I know. I tried and tried and couldn't figure out a way to adjust it other than by movement speed. However, I'm fairly new to the Creation Kit (G.E.C.K.), so perhaps others who know the software better could figure it out. I will certainly keep digging and trying to find the perfect resolution though.
  10. WetDogSquad
    WetDogSquad
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    I was a little put off by just how fast this was at first, but I found that it works perfectly with Fallout2AM's Stamina mod. Great mod, keep it up!
    1. CdavidB
      CdavidB
      • supporter
      • 4 kudos
      Thank you! I'm glad you were able to get it to work with your mod setup!