0 of 0

File information

Last updated

Original upload

Created by

BayK

Uploaded by

SGTbayk47

Virus scan

Safe to use

About this mod

Adds 20 new nifskope weapons, each with three mods and leveled list integration.

Requirements
Permissions and credits
BAYK'S WEAPON PACK

DESCRIPTION
The BayK's Weapon Pack mod adds 20 new weapons to the Mojave, and includes weapons from Fallout 3, concept arts from MrBJBlazkowics and some of my own designs. Each of the weapons have three weapon mods and have been added to at least one leveled list, allowing you to find them across the Mojave.

Weapons;

10mm Carbine - Does 18 damage, has a 16 round magazine, uses 10mm ammo, weighs 7 and has a value of 1000. Has an extended magazine mod which increases magazine capacity by 10, a scope mod which adds a mid-range scope and a silencer mod. The weapon can be found in the same places as the 10mm Submachine Gun.

.22 Revolver - Does 9 damage, has a 5 round cylinder, uses .22 ammo, weighs 2, has a value of 110 and has a 2x critical hit chance. Has a compensator mod which decreases spread, a 6-shot cylinder mod and a long barrel mod which increases weapon damage by 3. The weapon can be found being used by Kings' Gang Members.

5mm Submachine Gun - Does 15 damage, has a 20 round magazine, uses 5mm ammo, weighs 7.5 and has a value of 2500. Has a polymer parts mod which decreases weight by 2, a drum magazine mod which increases magazine capacity by 40 and a silencer mod. The weapon can be found in the same places as the Assault Carbine.

Assault Rifle - Does 15 damage, has a 24 round magazine, uses 5.56mm ammo, weighs 7 and has a value of 300. Has an extended magazines mod which increases magazine capacity by 6, an improved parts mod which increases durability by 50% and a silencer mod. The weapon can be found in the same places as the Service Rifle.

Caravan Rifle - Does 17 damage, has a 10 round magazine, uses 5.56mm ammo, weighs 5 and has a value of 750. Has an extended magazines mod which increases magazine capacity by 10, a scope mod which adds a mid-range scope and a silencer mod. The weapon can be found being used by Prospectors and Mercenaries.

Chinese Assault Rifle - Does 16 damage, has a 24 round magazine, uses 5.56mm ammo, weighs 7 and has a value of 500. Has an extended magazines mod which increases magazine capacity by 6, an improved parts mod which increases durability by 50% and a silencer mod. The weapon can be found being used by Prospectors, Mercenaries and Legionary Assassins.

Chinese Pistol - Does 18 damage, has a 10 round clip, uses 9mm ammo, weighs 2 and has a value of 100. Has an extended clip mod which increases clip capacity by 5, an improved parts mod which increases durability by 50% and a silencer mod. The weapon can be found being used by Kings' Gang Members.

Chinese Submachine Gun - Does 15 damage, has a 16 round magazine, uses 9mm ammo, weighs 4.5 and has a value of 1500. Has an extended magazines mod which increases magazine capacity by 8, an improved parts mod which increases durability by 50% and a silencer mod. The weapon can be found being used by Prospectors, Mercenaries and Legionary Assassins.

Chinese Sniper Rifle - Does 15 damage, has a 10 round magazine, uses .308 ammo, weighs 8, has a value of 300 and has a 3x critical hit chance. Has an extended magazines mod which increases magazine capacity by 10, an improved parts mod which increases durability by 50% and a silencer mod. The weapon can be found being used by Prospectors and Mercenaries.

Combat Shotgun - Does 55 damage, has an 8 round magazine, uses 12Ga ammo, weighs 7 and has a value of 200. Has a drum magazine mod which increases magazine capacity by 16, an improved parts mod which increases durability by 50% and a silencer mod. The weapon can be found in the same places as the Riot Shotgun and being used by Legionary Assassins.

Light Battle Rifle - Does 32 damage, has a 10 round magazine, uses 5.56mm ammo, weighs 8.5 and has a value of 450. Has a long barrel mod which increases weapon damage by 3, a composite stock mod which decreases weight by 2 and an extended magazines mod which increases magazine capacity by 10. The weapon can be found in the same places as the Service Rifle.

Paratrooper Submachine Gun - Does 13 damage, has a 20 round magazine, uses 5mm ammo, weighs 5.5 and has a value of 2500. Has an extended magazines mod which increases magazine capacity by 10, a scope mod which adds a short-range scope and a silencer mod. The weapon can be found in the same places as the Assault Carbine.

Old Assault Rifle - Does 17 damage, has a 20 round magazine, uses 5.56mm ammo, weighs 7.5 and has a value of 300. Has an improved parts mod which increases durability by 50%, a scope mod which adds a mid-range scope and a silencer mod. The weapon can be found in the same places as the Service Rifle.

Scout Carbine - Does 13 damage, has a 12 round magazine, uses 5.56mm ammo, weighs 5 and has a value of 500. Has an extended magazines mod which increases magazine capacity by 18, a scope mod which adds a mid-range scope and a silencer mod. The weapon can be found being used by Prospectors and Mercenaries.

Scout Rifle - Does 50 damage, has a 4 round magazine, uses .308 ammo, weighs 5 and has a value of 1500. Has a custom action mod which increases rate of fire by 33%, an extended magazines mod which increases magazine capacity by 4 and a silencer mod. The weapon can be found in the same places as the Sniper Rifle.

Support Rifle - Does 21 damage, has a 60 round magazine, uses 5.56mm ammo, weighs 13 and has a value of 1000. Has a polymer parts mod which decreases weight by 3, an extended magazines mod which increases magazine capacity by 40 and a silencer mod. The weapon can be found in the same places as the Light Machine Gun.

Trench Shotgun - Does 75 damage, has a 6 shell tube, uses 12Ga ammo, weighs 8 and has a value of 1000. Has a choke mod which decreases spread, an improved parts mod which increases durability by 50% and a sawed-off stock mod which decreases weight by 2. The weapon can be found in the same places as the Hunting Shotgun.

Waster Assault Rifle - Does 15 damage, has a 20 round magazine, uses 5.56mm ammo, weighs 8 and has a value of 300. Has a light bolt mod which increases rate of fire by 20%, a compensator mod which decreases spread and a drum magazine mod which increases magazine capacity by 40. The weapon can be found being used by Jackal and Viper Gang Members.

Waster Pistol - Does 19 damage, has a 8 round clip, uses 9mm ammo, weighs 4 and has a value of 300. Has a forged bolt mod which increases durability by 50%, a compensator mod which decreases spread and an extended magazines mod which increases magazine capacity by 8. The weapon can be found being used by Powder Gangers and Jackal and Viper Gang Members.

Waster Submachine Gun - Does 15 damage, has a 15 round magazine, uses 9mm ammo, weighs 5.5 and has a value of 425. Has a long barrel mod which increases damage by 3, an extended magazines mod which increases magazine capacity by 9 and a silencer mod. The weapon can be found being used by Jackal and Viper Gang Members.

The weapon mods for the weapons have been added to the different tiers, meaning they can be found as loot or sold by merchants alongside vanilla weapon mods.

Tier 1 mods; .22 Revolver, Chinese Pistol and Waster Pistol.
Tier 2 mods; Assault Rifle, Caravan Rifle, Chinese Sniper, Light Battle Rifle, Old Assault Rifle, Trench Shotgun, Scout Carbine and Waster Submachine Gun.
Tier 3 mods; 10mm Carbine, 5mm Submachine Gun, Chinese Assault Rifle, Chinese Submachine Gun and Paratrooper Submachine Gun.
Tier 4 mods; Combat Shotgun, Scout Rifle, Support Rifle and Waster Assault Rifle.

The .22 Revolver is classed as a holdout weapon, and the Chinese Pistol and Waster Pistol are classed as improved holdout weapons. The .22 Revolver is also properly affected by the Cowboy perk.

Changes in v2.0

Version 2.0 adds all new weapons to existing leveled lists via scripts to increase compatibility.
The custom icons have been removed, as they were out of place when compared to vanilla icons.
The weapons merchant has been removed, due to frame rate issues.
The Plasma Carbine has been removed, so the pack only contains my own weapons.
The Homemade .22 Rifle has been removed, as I don't think it is as good as the other weapons.
The cheat box in Goodsprings has been removed, since you can add weapons via console if you really want them.

Changes in v2.1

The custom icons have actually been removed.
The 10mm Carbine models and sounds have been changed to the more updated versions from the standalone mod.
The Assault Rifle, Caravan Rifle, Light Battle Rifle, Old Assault Rifle, Paratrooper SMG, Support Rifle, Waster Pistol and Waster SMG are now compatible with the Grunt perk if you are using Honest Hearts (Honest Hearts is not a requirement).

REQUIREMENTS
This mod requires NVSE and the JIP LN NVSE Plugin.

BUGS AND CONFLICTS
The latest version of the mod contains no known bugs or conflicts. Any bugs or conflicts present in previous versions are now irrelevant due to said versions being unsupported.

INSTALLING AND UNINSTALLING
To install the mod copy the BKWeaponPack.esp and BKWeaponPack.bsa into your data folder. To uninstall just remove the same two files. Or you can use your preferred mod manager to install this mod as you would any other.

CREDITS
Me, for the weapon models, textures and leveled list integration.
MrBJBlazkowics, for the concept art that several weapons are based on.
PineappleSurprise and DracoRex1000, for the Plasma Carbine (v1.0 only).
Bethesda and Obsidian, for creating Fallout New Vegas.

PERMISSIONS AND DISCLAIMER
Any assets in my mods that are made by me can be considered modders resources, so long as I am credited in some way. Any other assets will require you to check the permissions of the respective mods.

This mod is provided as is, and I'm not responsible for any problems using the mod may cause.
REPORT BUG
Top