totally understand people using this great "modders recourse" although i feel it should have been NCR vs Enclave not legion and ghouls as the green isle mod has the feel of a prefab military town aka 1 of those towns they make to "test" different combat situations but it was never used due to the great war
Is there a reward for "raising" all the flags? Do they stay raised or do patrols take them back? Are there any vendors or any npcs with dialogue at all?
So you're saying that I can use this for a bigger mod because I was watching Alchestbreach play this and it kinda reminded me of the Anchorage DLC from Fallout 3 so I was thinking of making this into a form of Battle Simulation that the NCR uses to train their soldiers just like the USA used the Anchorage Simulation to train their's.
Most of the content here is used with Nimboss' "Green Isle new world space" mod, and as such I can't give you permission to use it. If you'd like to use the scripts for the faction and hill taking, I'd love to talk. Mayhap we can make something cool.
can you add the modded units of the NCR and the legion(like NCR overhaul and Caesars new regain)? I would love it also maybe some music and well 2 forts for each faction(one NCR fort and one legion for epic battles) ?I love this mod but It could be so much more than just this. It could be the best veges mod ever.
Faction overhauls should work fine. Tested with NCR overhaul and Caesars New Regain, and the new NPCs worked fine, albeit a lot more deadly. More features like bases and quests are coming... eventually. As in "likely in Fallout 4, when I cannibalize the script and start from the ground up".
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Are there any vendors or any npcs with dialogue at all?
Cheers