The "Free Roam" one of these didn't seem to work for me. :/ I enjoy the challenge of Dead Money (but I like Cazadores too, so...lol), but there's one section of the vault (just before you confront the holograms) that takes about 11 or 12 seconds to run and the collar is timed to 10. :/ I can *do* it, but it takes about a thousand tries to get it right, and I was looking for a way to extend the collar time to reduce this frustration.
Got this in the hopes that it'd keep me alive past this annoying section...no dice. Didn't seem to up the collar time at ALL, really. Usuals apply...could be my install, my other 200+ mods interfering somehow, etc, but it just didn't work for ME.
Would love to know what line of script specifically (and how/where in the GECK to get to it) controls collar detonation time so I could monkey with it myself on my specific game.
You could bring all the companions to the fountain, then shoot Dean in the face, causing everyones collars to explode, except yours. Then you can call up Elijah, give him the finger and walk out of the sierra madre as a free man.
Changes: Collar Time has been cut in half! Toxic Cloud Damage has been cut in half! But be warned! The more time you stay in there, the damage will DOUBLE!
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Got this in the hopes that it'd keep me alive past this annoying section...no dice. Didn't seem to up the collar time at ALL, really. Usuals apply...could be my install, my other 200+ mods interfering somehow, etc, but it just didn't work for ME.
Would love to know what line of script specifically (and how/where in the GECK to get to it) controls collar detonation time so I could monkey with it myself on my specific game.
You could bring all the companions to the fountain, then shoot Dean in the face, causing everyones collars to explode, except yours.
Then you can call up Elijah, give him the finger and walk out of the sierra madre as a free man.
Changes:
Collar Time has been cut in half!
Toxic Cloud Damage has been cut in half!
But be warned! The more time you stay in there, the damage will DOUBLE!
Anywho, nice mod. I'll probably actually play DM now that it isn't such a bitch.
The Collar Detonation Time has been doubled in Interval.