I know this will probably never get a reply, but what scripts are being utilized to show the mod that this is a functioning console room and what list do I need to modify to add a console room I build? I'm working on a console of my own and currently I'm stuck on that part. EDIT: I scanned through the README and found this, forget the question. "When editing in GECK, the console room is wedged between the Edwardian and Classic console rooms in the cell fwvTinterior1. You may need to set the GECK to show multibounds if nothing appears or only part of the map appears at once. The following quest is added to contain all data for the Hexagonal theme: fwvqThemeHexagonal ... which uses the script: fwvqThemeHexagonalQuestScript ... that is commented with details on how to set it up."
Hey, can you explain me something? I have some troubles with this desktop: doors, controls are missing and monitor isn't working. I have installed last version of Fallout Who + unofficial Xoanon's additions, NVSE, JIP LN NVSE. Please, help me, I really like this desktop and it's a shame I can't use it((
Late to this post, but just wanted to say I've been enjoying this theme a lot! I've noticed a lot of fps drops in the main console room, however, and I'm not sure how to fix it. Either way, great mod.
Uploaded Build 2, requires Fallout Who Vegas Complete and JIP NVSE Plugin. Fixes the phone, adds protocol controls, etc. Let me know if I left anything out.
8 comments
"When editing in GECK, the console room is wedged between the Edwardian and Classic console rooms in the cell fwvTinterior1. You may need to set the GECK to show multibounds if nothing appears or only part of the map appears at once.
The following quest is added to contain all data for the Hexagonal theme:
fwvqThemeHexagonal
... which uses the script:
fwvqThemeHexagonalQuestScript
... that is commented with details on how to set it up."