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Name: Hexagonal Test Theme for Fallout Who Vegas
Version: 2.1.4 ME (Moddable Edition)
Date: January 25, 2015
Authors: Spyduck

This mod requires NVSE 4.5 or higher. (http://nvse.silverlock.org)
It also requires Fallout Who Vegas 2.1.4 Moddable Edition (http://www.nexusmods.com/newvegas/mods/58039/).
... which requires Fallout Who Vegas 2.1.4 (http://www.nexusmods.com/newvegas/mods/50132)
To edit, make sure to have the GECK 1.4 PowerUp (http://www.nexusmods.com/newvegas/mods/41642)

Description:
This is an example addon TARDIS theme for Fallout Who Vegas, primarily meant for modders to dissect. A tutorial should follow later.

Details:
This is primarily an example of an added TARDIS console theme in Fallout Who Vegas but it is technically functional as a desktop if anyone wants to use it.
Since I'm pretty bad at explaining anything ever in great detail, I've delayed the tutorial that was meant to go with this. Instead, I'll leave it up to any modders who want to look at this early and pull it apart to learn.
When editing in GECK, the console room is wedged between the Edwardian and Classic console rooms in the cell fwvTinterior1. You may need to set the GECK to show multibounds if nothing appears or only part of the map appears at once.
The following quest is added to contain all data for the Hexagonal theme:
fwvqThemeHexagonal
... which uses the script:
fwvqThemeHexagonalQuestScript
... that is commented with details on how to set it up.

Installation:
1) Extract the contents of the 7z into your Fallout New Vegas directory, merging the Data folder if asked
2) Setup your load order:
FalloutNV.esm
fwv.esm
fwv.esp
fwvThemeHexagonal.esp

Credits/Contact:
Fallout Who Vegas 2.1.4 by the Fallout Who team:
http://falloutwho.blogspot.com
http://falloutwho.proboards.com

Hexagonal theme by Spyduck at the Fallout Who forums:
http://falloutwho.proboards.com/user/31