Fallout New Vegas

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About this mod

This mod allows to stun and tie up NPCs. An optional plugin increases the arsenal of non-lethal weapons and restraints.

Permissions and credits
Help Wanted (modelers, animators)
This mod requires additional models and animations, which I lack the experience and skills to create. If you have experience creating models or animations for New Vegas, and would like to contribute to this mod, please send me a message.

I can still remember my very first Fallout experience from many years ago. I was on my first playthrough of Fallout 1, and I was fighting someone in Shady Sands (the first location I visited).

Through luck, I have managed to knock them unconscious near the obelisk. I also happened to have a rope in my inventory (the one you're supposed to use in Vault 15). My very first instinct was to approach the incapacitated opponent and use the rope on him for a non-lethal takedown. However, no matter how hard I tried, it was simply not possible to use rope on an unconscious person to tie the person up, and I was forced to kill him.

Four Fallout games later, we still have the means to render NPCs unconscious, and we still have the items to tie them up (no rope in New Vegas, but there is duct tape), but we still can't do it. I could no longer idly stand by and watch the injustice continue, so I have done what is only right - created a mod that allows to tie up unconscious NPCs. Non-lethal playthroughs have just been made a whole lot easier.

Mod Features
  • Stun and Tie Up NPCs!
When a non-essential NPC is knocked out or paralysed, activate it and you'll see a new activation option - "Tie Up". When activated, your victim becomes tied, gagged and incapacitated. Such NPC can no longer attack, speak or otherwise interact with the world. Tying someone up requires at least one type of restraints in your inventory: Duct Tape, Rope or Handcuffs.

  • Don't Stun and Still Tie Up NPCs!
Do you have a strong stealthy character who can't be bothered with knocking out NPCs? The new "Nabber" perk is for you! You can pick it any time you level up, but keep in mind that it requires at least 7 Strength and 70 Unarmed Skill. After picking the perk, sneak up on a non-essential NPC and activate it - you'll see the new "Subdue" option. Use this option to catch the NPC off guard and subdue it with brute force! If you have a restraint in your inventory (Duct Tape, Rope or Handcuffs), the NPC will be rendered tied and helpless. Be careful if you play in Hardcore Mode though - strong NPCs will have a chance to resist your subdue attempt. Whether you succeed or fail, attempting to subdue someone is considered a hostile act, so you will be attacked by whoever witnesses it.

  • Interact with tied NPCs!
Two activation options are available - "Search" and "Untie". "Search" allows you to loot the NPC as if it was a corpse - take its ammo, weapons, or even apparel! "Untie" will set the NPC free, but don't expect your victim to show any gratitude.

  • Corpses no longer have a monopoly on being dragged!
You can now drag unconscious and tied NPCs into dark corners to cover your tracks! You can simply use the Grab key if you have NVSE installed, otherwise activate the unconscious or tied NPC and use the new "Drag" option.

  • Tie both the hands and the legs of NPCs!
Tying just hands is faster and requires only one restraint, but NPCs with free legs can move around, and can't be dragged or looted. Tying legs is longer and requires an additional restraint, but the tied NPCs will stay in place and their allies will take longer to untie them. Duct Tape and Rope can be used to tie both hands and legs, while Handcuffs can only restrain hands.

  • Non-lethal playthroughs!
Now you have a viable alternative to murder! What better way to celebrate it than with a new challenge? The new challenge, called "Pacifist", requires you to complete the game without killing any people. You can still kill creatures like radscorpions and feral ghouls, but killing another person will cause the challenge to be failed, even if you killed someone before activating the mod. As for the rewards, not only do you get a bonus to fatigue damage while the challenge is active, but you will also receive a special message at the end of the game if you succeed.

  • Knock out opponents through unarmed combat!
If you opt to pursue a non-lethal playthrough, and you haven't failed the Pacifist challenge, you can use your own fists to inflict fatigue damage upon your opponents, knocking them out. People don't always hit to kill in real life brawls, do they?

  • Companions employ non-lethality too!
If you equip a non-lethal weapon, your companions will follow suit. Even if they don't have non-lethal weapons to equip, they will attempt to knock out opponents with their bare hands!

  • NPCs realistically react when their allies are tied!
When a few NPCs see a tied up comrade, the closest NPC will run up to its ally and set it free, while the others will draw their weapons and go on alert, ready to fight whoever assaulted their friend.

Plugin Features
The optional plugin adds new weapons to render NPCs unconscious. It's optional because you can use the vanilla fatigue-damaging weapons, or weapons from other mods, and still enjoy the main functionality of STUN - which is tying NPCs up. But, if you want to have a bigger arsenal of balanced non-lethal weaponry, read below about what this plugin brings!

  • Rope and Handcuffs!
Rope is populated in the world alongside Duct Tape and Leather Belts, while Handcuffs are sold by Gun Runners. Unlike Duct Tape, both Rope and Handcuffs are reusable - they are dropped on the ground if the NPC is untied, and can be picked up by the player.

  • Tranquilizer Darts!
They can be either used as ammo for a variety of tranquilizer weapons, or manually injected into the necks of unsuspecting NPCs! If standard darts aren't cutting it, there are also Overdose Tranquilizer Darts - double the dose, double the effectiveness! The Tranquilizer Darts can be purchased from some of the vendors, or crafted from Empty Syringes.

  • Knock out NPCs by manually injecting them with Tranquilizer Darts!
Sneak up on an NPC and activate it - if you have Tranquilizer Darts in your inventory, you will see the new "Inject Tranquilizer" option. You can inject either 2 standard Tranquilizer Darts, or 1 Overdose Tranquilizer Dart - the result will be the same, and usually very successful. But keep in mind that this only works on NPCs with Damage Treshold below 16, so don't try this on someone wearing a full suit of Power Armor.

  • More Empty Syringes!
To maintain a healthy supply of Tranquilizer Darts, you could use a healthy supply of Empty Syringes to craft the Tranquilizer Darts from. You can now break down Stimpaks, Super Stimpaks and Med-X to receive Empty Syringes. If you feel that's wasteful, you can also consume these meds for a 50% chance to receive an Empty Syringe. Additionally, you can break down Tranquilizer Darts for Empty Syringes, or have a 25% chance of collecting an Empty Syringe from a target hit by a Tranquilizer Dart.

  • Tranquilizer Bow!
Based on Dart Gun from Fallout 3, this crude weapon works well in close quarters. It's sold by cheap gun vendors, like Chet in Goodsprings. Alternatively, you can craft it by combining Paint Gun, Toy Car, Surgical Tubing and the Mother Darkness poison.

  • Tranquilizer Pistol!
More reliable and sturdy than the Bow, Tranquilizer Pistol boast a faster reload speed and a longer effective range. It can be purchased from cheap gun vendors, or from Gun Runners.

  • Tranquilizer Rifle!
When you need to make someone very far away very sleepy, Tranquilizer Rifle is your best bet. It can only be purchased from Gun Runners.

  • Gas Grenades and Gas Mines!
Their effective range is relatively small, but whoever happens to be within that range will quickly start losing consciousness. You can craft these babies by combining Mother Darkness with Frag Grenades or Frag Mines, or you can simply purchase them from the ever-resourceful Gun Runners.

  • Stun Grenades!
They do less fatigue damage than Gas Grenades, but have a wider range - useful for pacifying large crowds. This pre-war tech is only sold by Gun Runners.

  • Glue Mines!
If you need to make a quick getaway, these mines can literally stop your pursuers in their tracks, gluing them to the ground for a few precious seconds. A Glue Mine can be crafted from a Lunchbox, a Sensor Module and Wonderglue.

  • Stun Prod!
This prod is a modified version of Cattle Prod, with a lower health damage and a higher fatigue damage. Stun Prods are sold by vendors as often as Cattle Prods, though you can also reconfigure a Cattle Prod to act as a Stun Prod with a high enough Repair Skill and some Scrap Electronics.

  • Stun Energy Cell!
Obtainable through crafting (crafted from standard Energy Cells), these cells allow a number of one-handed energy weapons to inflict fatigue damage instead of health damage.

  • Stun Gun!
This is a modified version of Laser Pistol that can only use Stun Energy Cells. Unlike Laser Pistol, it inflicts extra fatigue damage on critical hits, does less health damage, and has a cool blue beam. A Laser Pistol can be reconfigured to become a Stun Gun with some Scrap Electronics, or you can pay another visit to Gun Runners.

  • Sonic Recharger!
This prototype weapon is based on Recharger Rifle, also utilizing Microfusion Breeders. The ammo regenerates at a steady rate, saving the user the trouble of finding rare non-lethal ammo. The main downside of the Sonic Recharger is its low fatigue damage, requiring several precious seconds to knock out a single opponent. Currently, this weapon can only be obtained from Gun Runners.

  • Sleeper!
A unique variant of Flamer that you can craft from an ordinary Flamer with a high enough Repair skill. While Flamer spews out flammable liquid, Sleeper sprays a gas that puts all enemies to sleep. Its ammo can be crafted by combining Drained Flamer Fuel Tank with Mother Darkness.

There are two available installation methods: automated (requires Fallout Mod Manager or Nexus Mod Manager) and manual.

Automated Install
1. Start FOMM and click on "Package Manager".
2. In the top-right button menu, click on "Add FOMod" and select the zip file you downloaded.
3. "Stun & Tie Up NPCs" will now appear in the list. Select it and click "Activate". If you are prompted to overwrite anything, click "Yes to All".
4. If you don't want new non-lethal weapons to be added, uncheck "STUN.esp" in FOMM.

Manual Install
1. Extract the contents of the downloaded zip file to the "Data" folder of your Fallout: New Vegas installation directory. For example: C:\Program Files\Steam\SteamApps\common\fallout new vegas\Data\
2. Start the game launcher, click "Data Files", and enable the "STUN.esm" file.
3. If you would also like new non-lethal weapons to be added to the game, enable the "STUN.esp" file.

Pick which method you are going to use for uninstall based on how you installed it.

Automated Uninstall
1. Start FOMM and click on "Package Manager".
2. Select "Stun & Tie Up NPCs" in the list and click "Deactivate".

Manual Uninstall
Delete the files and folders associated with the mod (see the list inside the archive).

NVSE Features
STUN doesn't require NVSE, but, if you have NVSE installed, you will have access to additional features. These features currently are:
  • You can drag unconscious and tied NPCs with the Grab key. Without NVSE, you have to activate dragging by interacting with the NPC.
  • Companions will switch to the non-lethal mode when the player uses non-lethal ammo (e.g. Stun Energy Cells in a Laser Pistol). Without NVSE, companions will only equip non-lethal weapons when the player equips a non-lethal weapon.

Lutana NVSE Plugin Features
The Lutana NVSE Plugin enhances the capabilities of STUN further, while still not being required. If you install this plugin, you get access to:
  • You can drag unconscious and tied NPCs with the right thumbstick, if you are using an Xbox 360 Controller.
  • Companions will pick non-lethal weapons based on their selected combat style - melee weapons if they are ordered to use melee, and ranged weapons if they are ordered to use ranged.

MCM Features
MCM enables a number configurable options for STUN, which you can modify in order to tailor the experience with the mod to your liking. The currently available options are:
  • Whether you stop sneaking when tying up an NPC (On, Off, In Hardcore mode).
  • Whether there's a chance to fail at subduing an NPC (On, Off, In Hardcore mode).
  • Whether your unarmed damage is non-lethal (On, Off, During the Pacifist challenge).
  • Whether your companions should use non-lethal weapons when you do (On, Off).

Some mods adding idle animations may be conflicting with STUN. In order to resolve such conflict, download this plugin and place it at the bottom of the FOMM's load order (below all other mods).

If you are a mod author adding idle animations to the game, please remove any modifications to "KnockedDownIdles" from your mod (can be done with FNVEdit), otherwise your mod may be causing incompatibilities with other animation mods like STUN. Read this thread for more info.

STUN modifies the following vanilla items, which may or may not lead to incompatibility with mods that also modify them: Duct Tape, Stimpak, Super Stimpak, Med-X.

Known Issues
  • Companions can't use alternative non-lethal ammo (Overdose Tranquilizer Darts).

Upcoming Release

Version History
v0.6 (2015-08-25)
  • Leather Belt (vanilla item) is now a fully functional type of restraints.
  • 4 configurable mod options are now available through MCM.
  • Paralysed NPCs can now be tied.
  • If you have no restraints in your inventory, you should no longer be offered the option to tie NPCs up.
  • Fixed the bug that could prevent NPCs from being dragged.
  • New Weapon: Sleeper. Obtainable through crafting

v0.5 (2015-02-09)
  • Player companions will now use non-lethal weapons when the player does.
  • Player companions will no longer untie NPCs.
  • It's now possible to tie the legs of NPCs.
  • Tied NPCs with untied legs will attempt to flee.
  • It's only possible to drag and search tied NPCs if their legs are tied.
  • Added a new animation for tying and untying NPCs.
  • The Pacifist perk makes unarmed attacks deal fatigue damage instead of health damage.
  • It's now possible to fast travel while around tied NPCs.
  • It's now possible to replace tape gags with gags from other mods.
  • It's now possible to drag NPCs with the right stick of an Xbox 360 Controller (requires Lutana NVSE Plugin).
  • Restraints are now armors instead of animation objects, allowing them to persist after death and outside of animations.
  • Backpacks are removed from tied NPCs to prevent their arms from clipping.
  • New Weapon: Sonic Recharger. Obtainable from Gun Runners.

v0.4.1 (2014-12-23)
  • Fixed the bug that prevented talking to NPCs.

v0.4 (2014-12-15)
  • NPCs can now untie their allies.
  • NPCs become alert if they see tied allies.
  • It's now possible to drag unconscious and tied NPCs.
  • Added tape gags. Now you can see why tied NPCs don't talk much!
  • World model and pipboy icon added for Rope and Handcuffs. Pipboy icon added for Duct Tape.
  • Rope and Handcuffs are dropped to the ground when an NPC is untied (by player or another NPC).
  • Added sound effects for the tying process.
  • Having the "Pacifist" perk now grants a small fatigue damage bonus.
  • Removed the "Playable" flag from unplayable perks.
  • Reduced the time during which tied NPCs reset their pose when changing zones, making it a non-issue.
  • Tied NPCs will now only use a sitting pose when they are sitting on an actual chair.
  • It's now possible to knock out NPCs by manually injecting them with Tranquilizer Darts.
  • Consuming Stimpaks, Super Stimpaks or Med-X has a 50% chance of adding an Empty Syringe to the inventory.
  • Tranquilizer Darts have a 25% chance to turn into intact Empty Syringes when hitting a target.
  • New Weapon: Stun Gun. Can be purchased from Gun Runners, or crafted from a Laser Pistol.
  • New Weapon: Tranquilizer Pistol. Can be purchased from Gun Runners or other handgun vendors.
  • New Weapon: Tranquilizer Rifle. Can only be purchased from Gun Runners.
  • New Weapon: Glue Mine. Can only be crafted, similar to Bottlecap Mine.
  • Renamed "Tranquilizer Gun" to "Tranquilizer Bow" to avoid confusion with Tranquilizer Pistol.
  • New textures for: Tranquilizer Bow, Gas Mine, Gas Grenade, Stun Prod.

v0.3 (2014-11-30)
  • Fallout 3 compatibility.
  • Added an achievement for completing the game without killing anyone.
  • Added a placeholder restraint model to indicate tied hands.
  • Added a couple more randomized poses.
  • Fixed the annoying bug that caused tied up animations to not work (requires this plugin).
  • New ammo: Stun Energy Cell. Obtainable through crafting (same recipe as Max Charge Energy Cell), these cells allow a number of one-handed energy weapons to inflict fatigue damage.
  • Reset the inventories of Chet and Gun Runners on the mod's first activation, which allows buying STUN items without waiting 72 in-game hours.
  • Decreased the vendor rarity of: Tranquilizer Darts, Stun Grenades, Handcuffs.
  • Stun Grenade: slightly increased fatigue damage and reduced price.
  • Gas Grenade and Gas Mine: slightly increased range.
  • Fixed the Gas Mine name for the workbench.

v0.2 (2014-11-22)
  • Untied NPCs will no longer angrily stare instead of attacking.
  • Killed tied NPCs now remain bound (although the dying animations may not always reflect that) and can be untied after death.
  • Renamed "Loot" to "Search" in order to mimic the default corpse-looting option.
  • New pipboy icon for the "Nabber" perk.
  • You can now choose which item to use for tying up an NPC: duct tape, rope or handcuffs (provided you activated the plugin adding rope and handcuffs, and have them in your inventory).
  • Tying up an NPC now takes: 2 seconds with handcuffs, 3 seconds with duct tape, 4 seconds with rope.
  • Modifications to the subdue chance calculation in Hardcore mode. Subdue chance is decreased if: the target is in combat, the target is alert. Subdue chance is increased if: the target is sleeping, you use handcuffs, you use duct tape.
  • New item: Rope. It can be found in the same containers that contain duct tape, and sold by the same vendors. Unlike duct tape, rope is reusable, i.e. you get it back after untying an NPC.
  • New item: Handcuffs. More lightweight and efficient than both tape and rope, this pre-war police tool can only be purchased from Gun Runners. Handcuffs are reusable.

v0.1 (2014-11-19)
  • The titular ability to tie up unconscious NPCs.
  • The ability to loot and untie tied NPCs.
  • New perk "Nabber", which enables tying up conscious NPCs by sneaking up on them.
  • 4 different tied poses.
  • New weapons and ammo: Tranquilizer Gun, Tranquilizer Dart (+ Overdose version), Gas Grenade, Gas Mine, Stun Prod, Stun Grenade.
  • New recipes for crafting the above items (except Stun Grenade).
  • New recipes for breaking syringe-based items (Stimpaks, Med-X, Tranquilizer Darts) down to empty syringes.

  • Cogneter - design, scripting, poses, animations.
  • Cruzifixio - art, textures.
  • KiCHo666 - models.
  • LostRider - poses.

  • LostRider for his "Slave In Pose" bondage mod, which served as an inspiration for me, as well as the source of the initial poses.
  • Mavia for her dialogue accessible version of "Slave in Pose", which also served as a tutorial on NPC incapacitation for me.
  • igli for his "Slavery simple" mod, where I got the ideas of interacting with unconscious NPCs and using tranquilizer ammo.
  • ZaZ for his slave shackles models from "Sexout ZAZ", used as placeholders for restraint models.
  • NVSE Team and Lutana for their great work on NVSE and one of its plugins respectively.
  • Bethesda Softworks and Obsidian Entertainment for bringing Fallout to 3D.
  • Everyone who submits bugreports and leaves feedback. Thanks guys!

STUN-based Mods
STUN - Fallout 3 Edition
STUN - Cheat Plugin

If you like this mod, please comment and endorse. Your support and feedback are what motivates me to continue the development.