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- STUN - Stun and Tie Up NPCs
STUN - Stun and Tie Up NPCs
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Version0.6
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Created by
CogneterUploaded by
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This page was last updated on 24 August 2015, 11:50PM
- Changelogs
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Version 0.6
- Mod:
* Leather Belt (vanilla item) is now a fully functional type of restraints.
* 4 configurable mod options are now available through MCM.
* Paralysed NPCs can now be tied.
* If you have no restraints in your inventory, you should no longer be offered the option to tie NPCs up.
* Fixed the bug that could prevent NPCs from being dragged.
Plugin:
* New Weapon: Sleeper. Obtainable through crafting.
- Mod:
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Version 0.5
- Mod:
* Player companions will now use non-lethal weapons when the player does.
* Player companions will no longer untie NPCs.
* It's now possible to tie the legs of NPCs.
* Tied NPCs with untied legs will attempt to flee.
* It's only possible to drag and search tied NPCs if their legs are tied.
* Added a new animation for tying and untying NPCs.
* The Pacifist perk makes unarmed attacks deal fatigue damage instead of health damage.
* It's now possible to fast travel while around tied NPCs.
* It's now possible to replace tape gags with gags from other mods.
* It's now possible to drag NPCs with the right stick of a Xbox 360 Controller (requires Lutana NVSE Plugin).
* Restraints are now armors instead of animation objects, allowing them to persist after death and outside of animations.
* Backpacks are removed from tied NPCs to prevent their arms from clipping.
Plugin:
* New Weapon: Sonic Recharger. Obtainable from Gun Runners.
- Mod:
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Version 0.4.1
- Mod:
* Fixed the bug that prevented talking to NPCs.
- Mod:
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Version 0.4
- Mod:
* NPCs can now untie their allies.
* NPCs become alert if they see tied allies.
* It's now possible to drag unconscious and tied NPCs.
* Added a tape gag. Now you can see why tied NPCs don't talk much!
* World model and pipboy icon added for Rope and Handcuffs. Pipboy icon added for Duct Tape.
* Rope and Handcuffs are dropped to the ground when an NPC is untied (by player or another NPC).
* Added sound effects for the tying process.
* Having the "Pacifist" perk now grants a small fatigue damage bonus.
* Removed the "Playable" flag from unplayable perks.
* Reduced the time during which tied NPCs reset their pose when changing zones, making it a non-issue.
* Tied NPC will now only use a sitting pose when they are sitting on an actual chair.
Plugin:
* It's now possible to knock out NPCs by manually injecting them with Tranquilizer Darts.
* Consuming Stimpaks, Super Stimpaks or Med-X has a 50% chance of adding an Empty Syringe to the inventory.
* Tranquilizer Darts have a 25% chance to turn into intact Empty Syringes when hitting a target.
* New Weapon: Stun Gun. Can be purchased from Gun Runners, or crafted from a Laser Pistol.
* New Weapon: Tranquilizer Pistol. Can be purchased from Gun Runners or other handgun vendors.
* New Weapon: Tranquilizer Rifle. Can only be purchased from Gun Runners.
* New Weapon: Glue Mine. Can only be crafted, similar to Bottlecap Mine.
* Renamed "Tranquilizer Gun" to "Tranquilizer Bow" to avoid confusion with Tranquilizer Pistol.
* New textures for: Tranquilizer Bow, Gas Mine, Gas Grenade, Stun Prod.
- Mod:
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Version 0.3
- Mod:
* Fallout 3 compatibility.
* Added an achievement for completing the game without killing anyone.
* Added a placeholder restraint model to indicate tied hands.
* Added a couple more randomized poses.
* Fixed the annoying bug that caused tied up animations to not work.
Plugin:
* New ammo: Stun Energy Cell. Obtainable through crafting (same recipe as Max Charge Energy Cell), these cells allow a number of one-handed energy weapons to inflict fatigue damage.
* Reset the inventories of Chet and Gun Runners on the mod's first activation, which allows buying STUN items without waiting 72 in-game hours.
* Decreased the vendor rarity of: Tranquilizer Darts, Stun Grenades, Handcuffs.
* Stun Grenade: slightly increased fatigue damage and reduced price.
* Gas Grenade and Gas Mine: slightly increased range.
* Fixed the Gas Mine name for the workbench.
- Mod:
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Version 0.2
- Mod:
* Untied NPCs will no longer angrily stare instead of attacking.
* Killed tied NPCs now remain bound (although the dying animations may not always reflect that) and can be untied after death.
* Renamed "Loot" to "Search" in order to mimic the default corpse-looting option.
* New pipboy icon for the "Nabber" perk.
* You can now choose which item to use for tying up an NPC: duct tape, rope or handcuffs (provided you activated the plugin adding rope and handcuffs, and have them in your inventory).
* Tying up an NPC now takes: 2 seconds with handcuffs, 3 seconds with duct tape, 4 seconds with rope.
* Modifications to the subdue chance calculation in Hardcore mode. Subdue chance is decreased if: the target is in combat, the target is alert. Subdue chance is increased if: the target is sleeping, you use handcuffs, you use duct tape.
Plugin:
* New item: Rope. It can be found in the same containers that contain duct tape, and sold by the same vendors. Unlike duct tape, rope is reusable, i.e. you get it back after untying an NPC.
* New item: Handcuffs. More lightweight and efficient than both tape and rope, this pre-war police tool can only be purchased from Gun Runners. Handcuffs are reusable.
- Mod:
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Version 0.1
- Mod:
* The titular ability to tie up unconscious NPCs.
* The ability to loot and untie tied NPCs.
* New perk "Nabber", which enables tying up conscious NPCs by sneaking up on them.
* 4 different tied poses.
Plugin:
* New weapons and ammo: Tranquilizer Gun, Tranquilzier Dart (+ Overdose version), Gas Grenade, Gas * Mine, Stun Prod, Stun Grenade.
* New recipes for crafting the above items (except Stun Grenade).
* New recipes for breaking syringe-based items (Stimpaks, Med-X, Tranquilzier Darts) down to empty syringes.
- Mod:
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- Author's activity
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- Mod page activity
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April 2024
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24 Apr 2024, 6:17PM | Action by: Vitokov
Endorsed
'STUN - Stun and Tie Up NPCs'
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24 Apr 2024, 5:12PM | Action by: Fabuloussamurai
Tracked
'STUN - Stun and Tie Up NPCs'
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24 Apr 2024, 5:58AM | Action by: lookatmytoast
Tracked
'STUN - Stun and Tie Up NPCs'
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24 Apr 2024, 5:11AM | Action by: ecthelion52
Endorsed
'STUN - Stun and Tie Up NPCs'
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24 Apr 2024, 4:32AM | Action by: MisterHarrison64
Untracked
'STUN - Stun and Tie Up NPCs'
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22 Apr 2024, 4:26PM | Action by: abn193103
Tracked
'STUN - Stun and Tie Up NPCs'
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22 Apr 2024, 12:01PM | Action by: ThePathologicCatatonic
Tracked
'STUN - Stun and Tie Up NPCs'
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22 Apr 2024, 11:03AM | Action by: RoyTarg
Endorsed
'STUN - Stun and Tie Up NPCs'
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20 Apr 2024, 7:06AM | Action by: kalki13
Tracked
'STUN - Stun and Tie Up NPCs'
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19 Apr 2024, 12:55PM | Action by: RoweTheKid
Tracked
'STUN - Stun and Tie Up NPCs'
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18 Apr 2024, 1:06AM | Action by: hammy1124
Tracked
'STUN - Stun and Tie Up NPCs'
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17 Apr 2024, 2:19PM | Action by: Cinnaspice
Untracked
'STUN - Stun and Tie Up NPCs'
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16 Apr 2024, 5:50PM | Action by: bigmanmontana7727
Tracked
'STUN - Stun and Tie Up NPCs'
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16 Apr 2024, 6:08AM | Action by: NCRLouTenant
Tracked
'STUN - Stun and Tie Up NPCs'
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15 Apr 2024, 12:56AM | Action by: killswitch61254
Endorsed
'STUN - Stun and Tie Up NPCs'
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14 Apr 2024, 11:35PM | Action by: voxlcrw
Endorsed
'STUN - Stun and Tie Up NPCs'
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14 Apr 2024, 11:33PM | Action by: EOfCle216
Tracked
'STUN - Stun and Tie Up NPCs'
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12 Apr 2024, 5:54AM | Action by: Skipper1799
Endorsed
'STUN - Stun and Tie Up NPCs'
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12 Apr 2024, 12:39AM | Action by: shadowman380
Endorsed
'STUN - Stun and Tie Up NPCs'
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10 Apr 2024, 1:19AM | Action by: ConorKinger
Endorsed
'STUN - Stun and Tie Up NPCs'
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