Most overhauls are (that aren't as known as JSUE and the like), because they touch so much that's already covered by other mods. There's some nice unique changes (like Gun Runners at mojave outpost), but to get to it you'd have to gut the mod, and then at that point it's like, would it even be worth it?
Also what changed to the statistics did you make with characters like aurelius and lucius? And would you consider giving some of the unique named legion NPCs the correct speed offset, NPCs like vulpes have a speed offset of 100 which is default but his entourage has a speed offset of 130, as do many other legionarries, this makes vulpes not so formidable in combat considering he's just as, or more so stronger/just as fit as other legion soldiers. And well, Caesar would be more of a threat too if he matched the speed offset of his entourage. I don't know why obsidian made vulpes weak or didn't give him the same speed.
I just wanted to ask if it would be possible, in the same way in this mod you can make certain NCR armors factionless with the workbench, to make the Brotherhood power armors factionless with the workbench as well.
GoldenFenrir wrote: Soda in real life makes you more thirsty because of all the salt/sodium. It does not quench your thirst like in the commercials. That probably shouldn't be changed. But a lot of other things in this mod sound cool. The one i'm interested in the most is the uncut dialogue.
mzyga4 wrote: I'll change it in next update; thanks for information
P1X3LZ0M813 wrote: No. I just drank one, and I fell pretty fine, plus 206 years may change the sodium.
Maybe add a different version?
1: the reason you felt fine is because you weren't already dehydrated... soda does not help put hydration into your body, it does the opposite...
2: sodium (chloride mind you) would not change no matter how long it was. sodium does not evaporate. it doesn't melt and go away. it remains constant until exterior forces change it. this goes doubly so in a vacuum sealed glass bottle.
3: it was removed because the mod author decided it wasn't the authenticity he was looking for, but that doesn't mean that you are unable to change little bits of mods here and there. In fact, it would be pretty easy for you to go into the geck and undo his undoing.
Soda in real life makes you more thirsty because of all the salt/sodium. It does not quench your thirst like in the commercials. That probably shouldn't be changed. But a lot of other things in this mod sound cool. The one i'm interested in the most is the uncut dialogue.
I'll miss the karma boosts from killing ghouls and fiends, but I totally understand why you took them out for players that WANT bad karma. However, it will be extremely hard to gain karma now...
Might you add an NPC that accepts donations? (water, caps, etc)
Or maybe have a slaver that sells you slaves, granting you good karma if you set them free, and bad karma if you fight and kill them?
something that can change your karma outside of main quest lines would be imperative if you get rid of one of the only options the game had.
Other than that, love the mod. Thanks a lot for this!
26 comments
https://www.moddb.com/games/fallout-new-vegas/addons/jsawyer-mod
Also what changed to the statistics did you make with characters like aurelius and lucius? And would you consider giving some of the unique named legion NPCs the correct speed offset, NPCs like vulpes have a speed offset of 100 which is default but his entourage has a speed offset of 130, as do many other legionarries, this makes vulpes not so formidable in combat considering he's just as, or more so stronger/just as fit as other legion soldiers. And well, Caesar would be more of a threat too if he matched the speed offset of his entourage. I don't know why obsidian made vulpes weak or didn't give him the same speed.
I just wanted to ask if it would be possible, in the same way in this mod you can make certain NCR armors factionless with the workbench, to make the Brotherhood power armors factionless with the workbench as well.
Thanks again for the mod!
1: the reason you felt fine is because you weren't already dehydrated... soda does not help put hydration into your body, it does the opposite...
2: sodium (chloride mind you) would not change no matter how long it was. sodium does not evaporate. it doesn't melt and go away. it remains constant until exterior forces change it. this goes doubly so in a vacuum sealed glass bottle.
3: it was removed because the mod author decided it wasn't the authenticity he was looking for, but that doesn't mean that you are unable to change little bits of mods here and there. In fact, it would be pretty easy for you to go into the geck and undo his undoing.
That probably shouldn't be changed. But a lot of other things in this mod sound cool. The one i'm interested in the most is the uncut dialogue.
Might you add an NPC that accepts donations? (water, caps, etc)
Or maybe have a slaver that sells you slaves, granting you good karma if you set them free, and bad karma if you fight and kill them?
something that can change your karma outside of main quest lines would be imperative if you get rid of one of the only options the game had.
Other than that, love the mod. Thanks a lot for this!
Endorsed and Voted.