Fallout New Vegas

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mzyga4

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mzyga4

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26 comments

  1. AP84
    AP84
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    Thanks for the mod but why are some good mods not so popular?
    1. jedp15
      jedp15
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      Most overhauls are (that aren't as known as JSUE and the like), because they touch so much that's already covered by other mods. There's some nice unique changes (like Gun Runners at mojave outpost), but to get to it you'd have to gut the mod, and then at that point it's like, would it even be worth it?
  2. darlingg
    darlingg
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    Anyone running this with JSawyer Ultimate Edition (JSUE)? Is there a patch?
    1. AP84
      AP84
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      Yoy can install original JSawyer mod 2012 without additional edits and changes and i guess it does not need any patch, at least works well with

      https://www.moddb.com/games/fallout-new-vegas/addons/jsawyer-mod
  3. zainsah123
    zainsah123
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    does this mod work with project nevada
  4. TheGreatBhan
    TheGreatBhan
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    Hi there, great mod, is it compatible with YUP?

    Also what changed to the statistics did you make with characters like aurelius and lucius? And would you consider giving some of the unique named legion NPCs the correct speed offset, NPCs like vulpes have a speed offset of 100 which is default but his entourage has a speed offset of 130, as do many other legionarries, this makes vulpes not so formidable in combat considering he's just as, or more so stronger/just as fit as other legion soldiers. And well, Caesar would be more of a threat too if he matched the speed offset of his entourage. I don't know why obsidian made vulpes weak or didn't give him the same speed.
  5. icenisuebi
    icenisuebi
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    Hi, loving the mod so far!

    I just wanted to ask if it would be possible, in the same way in this mod you can make certain NCR armors factionless with the workbench, to make the Brotherhood power armors factionless with the workbench as well.

    Thanks again for the mod!
  6. sullyvanj93
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    In response to post #18576224. #18580639, #25131399 are all replies on the same post.


    Spoiler:  
    Show

    GoldenFenrir wrote: Soda in real life makes you more thirsty because of all the salt/sodium. It does not quench your thirst like in the commercials.
    That probably shouldn't be changed. But a lot of other things in this mod sound cool. The one i'm interested in the most is the uncut dialogue.

    mzyga4 wrote: I'll change it in next update; thanks for information

    P1X3LZ0M813 wrote: No. I just drank one, and I fell pretty fine, plus 206 years may change the sodium.


    Maybe add a different version?
     


     
    1: the reason you felt fine is because you weren't already dehydrated... soda does not help put hydration into your body, it does the opposite...
     
    2: sodium (chloride mind you) would not change no matter how long it was. sodium does not evaporate. it doesn't melt and go away. it remains constant until exterior forces change it. this goes doubly so in a vacuum sealed glass bottle.
     
    3: it was removed because the mod author decided it wasn't the authenticity he was looking for, but that doesn't mean that you are unable to change little bits of mods here and there. In fact, it would be pretty easy for you to go into the geck and undo his undoing.
  7. GoldenFenrir
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    Soda in real life makes you more thirsty because of all the salt/sodium. It does not quench your thirst like in the commercials.
    That probably shouldn't be changed. But a lot of other things in this mod sound cool. The one i'm interested in the most is the uncut dialogue.
    1. mzyga4
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      I'll change it in next update; thanks for information
    2. P1X3LZ0M813
      P1X3LZ0M813
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      No. I just drank one, and I fell pretty fine, plus 206 years may change the sodium.
    3. P1X3LZ0M813
      P1X3LZ0M813
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      Maybe add a different version?
  8. Ru5tyShackleford
    Ru5tyShackleford
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    This removes the desert ranger helmet's writing without doing it myself, Is there a way to fix this?
  9. sullyvanj93
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    I'll miss the karma boosts from killing ghouls and fiends, but I totally understand why you took them out for players that WANT bad karma. However, it will be extremely hard to gain karma now...

    Might you add an NPC that accepts donations? (water, caps, etc)

    Or maybe have a slaver that sells you slaves, granting you good karma if you set them free, and bad karma if you fight and kill them?

    something that can change your karma outside of main quest lines would be imperative if you get rid of one of the only options the game had.

    Other than that, love the mod. Thanks a lot for this!
    1. mzyga4
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      Good idea. I'm not sure about that slaver, but I guess that adding a few beggars won't be a problem. I'll do it.
    2. mzyga4
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      At least part of what you requested done in v1.1, enjoy !
    3. sullyvanj93
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      awesome! Thank you! the slaver thing wasn't so much of a request as much as a brainstorm for some quick bad karma. But your mod is fantastic. endorsed
    4. mzyga4
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      Thanks.
  10. wsxedc901
    wsxedc901
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    One of the best and underrated mods.

    Endorsed and Voted.
    1. mzyga4
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      Thanks.