Fallout New Vegas

About this mod

This mod brings the abilities displayed in the Crysis Series to the Fallout Universe.

Requirements
Permissions and credits
Donations

<=> V 9.4
The Aural Stealth Suit has the nanosuit abilities, as it fits into the Lore of the game. So you need the Old World Blues DLC to get it. This mod does not require the DLC to run though.

The Nanosuit located inside the DocMitchell's house, next to the fireplace, is initially disabled, as it was only used for testing purposes. You can enable it again with the file marked as optional inside the 'files' section.


<=> Installation

- Drag and Drop the files into the 'Data' folder.

<=> Unninstallation

- Disable the mod in the 'Core' submenu of the MCM.
- Save the game.
- Remove the mod from the load order.

<=> Default Actions

- Primary Menu: X (Hold it).
Available modes:
<> Nanosuit version 1:
- Armor (Protective against damage)
- Strength for use of Power Jump (increased jump height), Power Throw (increased throw distance) and Power Melee (increased power melee damage when no weapons are equipped)  features.
- Speed (increased speed)
- Cloak for camouflaging.
<> Nanosuit version 2 and 3:
- Armor and Cloak. Strength and speed mode are integrated and do not need to be switched.
- Secondary Menu: Quickly Tap the Primary Menu hotkey and then hold it. For use of the Tactical Visor and the NightVision\Nanovision modes.
- Power Jump: L-Alt - (Quickly Double Tap it or single tap it, depending on the MCM setting) - The Power Jump is a double action event to prevent conflicts with other mods using the same hotkey.
- Sprint: Left Shift - (Quickly tap it and hold it) - The sprint is a double action event to prevent conflicts with other sprint mods using the same hotkey.
- Tactical Visor Zoom: M (Hold it). Use the tactical Zoom while using the Tactical Visor available in the Secondary Menu. Use the mouse wheels to zoom in\out.
Power Melee: Perform the power melee, by holding the Attack Button (Left Mouse Button) for 3 seconds while NO weapons are equipped (bare hands).
Power Throw: Perform the power throw, by holding he Attack Button (Left Mouse Button) for 3 seconds while equipped with throwable weapons.

<=> If you are unable to perform the Sprint while in Speed Mode:

i - The Sprint Key and the "Toogle Run" Control are the same by default. Just rebind one of them.
ii - You are in god mode. Disable it.
iii - If the Nanosuit sprint hotkey is the same as other mods which add animations (SolidProject), then the scripts will not increase the player's SpeedMult value. Instead, they will just replace the consumption of AP for Energy Suit. I have made this way, because the animations added from those mods already make the player run faster than normal.

<=> The Power Jump hotkey and the "Always Run" Control are ALSO the same by default. Just rebind one of them as well.

<=> This mod supports the real nanosuit models ported from the game franchise, available on the internet.

<=> Ultimate Crysis Pack Notes:

The Prototype version is considered experimental, thus has poor set of values. The OPS version derives from the Protoype version and is designed to have better cloak abilities. The Army version derives from the Protoype version and is designed to sustain more damage. The Korean Nanosuit and the Nanosuit 1 has better set of values than the prior ones (The latter is better) and the Nanosuit 2 is the best, although it is not overpowered.

<=>  A Schematics for the Energy Suit has been also added in DocMitchell's house by the fireplace (disabled in v9.4, but it's still there). The user can use the ingestible created on the workbench to fill up the Energy Bar faster.

<=> Check the  article describing all the important variables used by the suit, if you wish to change them. (Articles section)

V 9.7 NOTES (Updated: June 06th, 2024)
Requires JIPLN 54.95+, ShowOff NVSE 1.50+ and Johnny Guitar 2.0+.
- Fixed NVAC warning about Quest variable which would not contain quest references.
- Fixed NVAC warning when using the sprint functionality.
- Fixed Crash uppon loading the HUD Elements when equipping the nanosuit 1, if NVAC was not installed.
- Fixed bug where the player would not restablish the alpha property back to 1 when unequipping the armor while cloaked. (SetActorAlpha function).
- Improved detection meter calculation. 
- Added a quest to find the nanosuit.
- Fixed minor bug when dropping the energy source.
- Changed the weight of the energy suit injectors.
- The energy source updates the variables correctly when added/dropped.
- Added a new setting to improve the cloaking capability depending on the Base Value "Sneak": fClkSneakMultiplier.
- Tactical Visor assesses now the threat analysis as expected.
- More pieces of information are now available when aiming at a reference using the Tactical Visor.

Once the mod is installed, the player will find the suit on the left side of the fireplace at the Doctor
Mitchell's house. The mod also supports the Mod Configuration Menu and has several options, some of which
people asked me to implemented.

These mods are not required, but you should try them:

01 - The Mod Configuration Menu
02 - Gun Behavior Mod Merge
03 - More Realistic Aiming
04 - Fps Hold a Breath (My Other Mod)
05 - Stamina
06 - SUPERHOT
07 - Solid Project (Compilation of Animation Project and Lazarus Project)

NVSE V 5.0 Beta 3 +
UIO - User Interface Organizer
JIP LN NVSE Plugin 54.95+
ShowOff xNVSE Plugin 1.5+


Bethesda and Obsidian for creating the game.
Nexus for the allowing me to upload the files.
africaisstarving for helping me with the Project Nevada compatibility script and the overlays. Big thx to you. :)
necrow for helping me test the mod. Thank you very much, man.
remsat for assisting me with testing the suit and giving me promissing ideas. ;)
KiCHo666 for giving suggestions for the earlier versions.
Cipscis team for creating the Script Validator (Script Validator).
alaketh for the inspiration mod,  (TEK_Crysis Nanosuit - Fallout 3 mod).
Khyrin1129 for being another source of ideas (Nano Armor System - Fallout 3 mod).
troyquay for allowing anyone to use the assets of his Thermal Vision mod.
Urwy for creating the "Stealthsuit MKII - Added glowmaps" mod and allowing me to use it.
PSNtoonjuice for helping me out testing the mod.
Dan Zadorozny for creating his awesome free fonts.

crysis.wikia.com/wiki/Crynet_Nanosuit_2
http://geck.bethsoft.com/index.php?title=Category:Functions
fose.silverlock.org/fose_command_doc.html
www.gribbleshnibit.com/projects/NVSEDocs/list.php
segmentnext.com/2011/03/22/crysis-2-nanosuit-guide/
http://www.ign.com/wikis/crysis-3/Campaign_Suit_Modules

 - Geck.
 - FNVEdit.
 - Paint NET.
 - Sound Forge 9.0b.
 - Photoshop CS6
 - Free Sounds.
 - Free Sounds Org.
 - Demo voices.
 - MorphVOX Pro.
 - Cool Edit Pro 2.0.
 - Oblivion Font Generator 1.13
 - Free online OTF to TTF Converter
 - Hexadecimal to Decimal Converter
 - Script Validator