Can you make the recipes to ALWAYS show in the crafting menus?
Because I like to craft many things, that I read in the description, but I can't find the recipes. Because they doesn't even show up, UNTIL I have the required skill or level. But HOW I KNOW what skill and level I need for one particular recipe, if I can't look at the recipe? Or how I know that; which junk I have to keep, so later, when I have the required skill/level, I can craft what I want?
This really doesn't make sense, that I doesn't even know what I need to collect, or what skills I need, or simply doesn't even know WHAT RECIPES the mod add to the game, because you can't look at them, unitl you have the requred skill/level that the player DOESN'T EVEN KNOW what it is.
Except for the cases (which use scrap metal if I remember correctly) every recipes are included in the readme. Anyway I'll add an alternate version of the mod in the future with recipes being always visible but I can't give you an ETA.
Here it is and I'm barely three years late. If you ever read this Rencer, my apologies for the delay! The only recipes that aren't displayed at all times are: Cannibal Pie & Strange Meat Pie: I can't find a way for the recipe to check that you have the relevant perk without hiding them. Small Energy Cells: You'll have access to a set of two recipes without the Vigilant Recycler perk and two more efficient recipes with the perk.
Okay it's been fixed. Sorry for the inconvenience. In case you need help with your strength: player.forceav strength XX With XX being your previous baseline strength score.
I have to admit that I was pretty suprised that no one ever did something like that. It's only a matter of seconds that does not require huge modding skills but is a quality of life change. No, no more will I open that damn pipboy every ten seconds in irradiated area! Hourray! \o/
I feel you there, well I have to say I don't know the first thing to fiddling around with the inner machinations of fallout.
I've never gone through the effort of downloading Geck or anything of the sort, I probably should, I don't see enough radiation related mods up here yours is rather nice.
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Because I like to craft many things, that I read in the description, but I can't find the recipes. Because they doesn't even show up, UNTIL I have the required skill or level.
But HOW I KNOW what skill and level I need for one particular recipe, if I can't look at the recipe?
Or how I know that; which junk I have to keep, so later, when I have the required skill/level, I can craft what I want?
This really doesn't make sense, that I doesn't even know what I need to collect, or what skills I need, or simply doesn't even know WHAT RECIPES the mod add to the game, because you can't look at them, unitl you have the requred skill/level that the player DOESN'T EVEN KNOW what it is.
Thanks.
Anyway I'll add an alternate version of the mod in the future with recipes being always visible but I can't give you an ETA.
I'll try to have a look in the CK in the following days, if I remember correctly that should be easy to do.
The only recipes that aren't displayed at all times are:
Cannibal Pie & Strange Meat Pie: I can't find a way for the recipe to check that you have the relevant perk without hiding them.
Small Energy Cells: You'll have access to a set of two recipes without the Vigilant Recycler perk and two more efficient recipes with the perk.
As long as you have one in your inventory it opens up new recipes. Store it and those recipes are hidden.
Work really great with Jsawyer mod
In case you need help with your strength:
player.forceav strength XX
With XX being your previous baseline strength score.
No, no more will I open that damn pipboy every ten seconds in irradiated area! Hourray! \o/
I've never gone through the effort of downloading Geck or anything of the sort, I probably should, I don't see enough radiation related mods up here yours is rather nice.
Thanks again.