Fallout New Vegas

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deRuyter

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- Adds classic type dangerous game rifle - single-shot Farquharson rifle in .600 Nitro Express cartridge
- Ammunition is considered proprietary - therefore there is no overlap nor requirement for any other mod and its ammo
- Optional versions - see "Installation"
- Recipes for reloading included
- sights should be properly zeroed
- bonus limb damage


****************About the mod**********************
Rifle is classic and great design of its time. It comes in a very powerfull cartridge, therefore damage is high. Drawbacks are single-shot nature, relatively long firing/recovery sequence and reload.
At full condition, skills requirement and sneak critical attack, it can (normal difficulty) kill even Mother Deathclaw with single headshot - tested. With appropriate ammo. But if you fail to sneak, hit body, you can die very quickly. Therefore shot placement and strategy are important. It is no god-like weapon.
Also, it is not much suitable for CQB fighting or charging the group of enemies. Few cazadores or other fast foes can easily kill you.

Rifle was made with "dangerous game" in mind - literally. And as a top class/power cartridge, that means deathclaws for the game. So it is not specially adjusted for human opponents with high-tier armor. I don't know, whether it works fine, is over/under-powered for this job. I didn't pay attention.

Various properties, requirements etc. were made by real and ingame comparison with other guns/ammo. Especially .50 BMG and .45 Gov. I then did my own adjustement to what I thought it should be like.

Three types of the ammunition are used:
1. Solid (S) - standard not-deforming round (100% damage) with high DT-reduction. It is supposed to penetrate deep. Great for tough opponents.
2. Soft point (SP) - bullet with exposed lead tip. Deforms upon impact, makes more damage, but suffers from the target's DT.
3. Black powder express (BPE) - inspired by blackpowder era heritage of the many classic british rounds. Lead bullet, less powder, lower damage, DT-penalty, increased spread (gun is zeroed for full power rounds), but smaller wear of the gun, more spent cases and easier reload. Also more common at vendors.

NOTE: For the SP and BPE ammo, I included both DT-reduction and DT-multiplyer. May be crazy, but I wanted the rounds simply overcome weak - especially leather - armor. Because big and heavy bullets are expected to go through. Metal and advanced armors are different story. Hopefully it works as expected, it is based on the available formulas for damage calculation in game.

You can make new cases for reloading from .50MG cases by so called fireforming process. S and SP besides the lead require also 12.7 cases to make jacket.

Reload animation looks weird a little - but it is based on lever action shotgun, that is IMHO the best for this gun, so I tweaked the position of the parts, because default one fit even worse.

Companions can use the gun, but if they keep moving and shooting at the same time, they are mostly wasting very rare ammo.


****************Locattion**********************
World (2 pieces):
1. Boomers' base in the ant infested power station
2. Somewhere. Left by wealthy man, who went for some vaccation and hunting/testing to some quiet place in the heart of nature. War changed his holidays.

Vendors (Tier 3 gun):
1. Mick: After the speech check. May not work, if you have already passed it and suffers from non-respawning of the special equipment Provides you with both ammo and rifles at various ammount and quality. Primary source.
2. GunRunnersHQ: Because of the Mick's bugs, sells guns and ammo. But they are not the makers nor source, therefore the gun is at as-is quality and not very common
3. GunRunners: May have some ammo. No guns
4. Chet: Occasionally may have some ammo

NPCs:
-Some top class/experienced NPCs of the selected class may be armed by it. Rarely
- Some wasteland trash may also get hand on a low-quality pieces and shoot you with them ... so you will know, how is it to be at the wrong side :-)

At all, this rifle is supposed to not to be very common, so even vendors may not have a single copy or a single bullet. And if they have - they have a�few pieces. So, stock yourself, especially with ammo, whenever you can.



****************Installation**********************
Basic version (script free. No vendors, no NPC owners:
------------------------------------------------------
Copy folder "Data" to your main FalloutNV directory. Meshes, textures and .esp file are included.
This version CONTAINS NO SCRIPT NOR QUEST!!! It adds only 2 copies of the gun to the world, some ammo and recipes. You cannot get anything from vendors and NPCs', therefore you have to use Repair kits to maintain the gun and Reloading bench to make your ammo.

Optional .esp files:
--------------------
replace the .esp file with the one from the appropriate folder

A)"Vendors_only_script_esp"
This will add rifle and ammo leveled lists via script to the vendors only. No NPC will ever spawn with the rifle.
Advanced version.

or
B) "Vendors_and_NPC_script_esp"
This will add rifle and ammo leveled lists via script to the vendors and some NPC's.
This is considered to be "complete mod"


**************UN-Installation*********************
Remove files



****************Credits**********************
Nobody.
Mesh is 100% my work and I am not aware of use anybody's work for the skin.
But with many trial-and-error work on the skins, I may have forgotten something. Should you find anything you consider yours, contact me.
I also used other mods for learning how to import everything in to the game, make script etc. - as far as I remember, nothing was directly used. Again, if I have forgotten anything, let me know, please.



****************Thanks**********************
To everybody that made programs, plugins and tutorials.
Special thanks to Millenia for his set of video tutorials



****************Programs**********************
Blender
Niftools
NifSkope
GIMP
various plugins


****************Permissions**********************
Please ask me for permission,
if you would like to use it in any modpack, use the mesh/rifle for your own mod etc.

I would give general permission to do so as long as it is lore friendly, but with so many trash (crazy reskins, machine guns firing brahmins that explode like mininuke, attachments etc.) I reserve the permission for myself.

- if you make your own textures, and it is gun and lore-friendly (no carbon fibers, graffiti, shining colors and other nonsense) you can publish it
without asking.
- do not redistribute elsewhere without my permission


made by deRuyter