Loads-up and plays stable...without crashes etc. Possibly a good start to a decent mod with quests and storyline(?) Otherwise, mostly disjointed and aimlessly exploring around, it was a 'plus' in having the locations marked with the blank 'tri-angles'. anyone playing ...remember the modders "note" about [saving game] before entering 'cuticga-hole' because there is no way out! Overall mod has some potential for becoming a nice mod.
Click on the files tab above, and then click preview file contents. Under Sounds>Songs>Locationsradio you will find the listing of names and songs. I was wondering the same thing.
1) Are these locations added by your, or are they vanilla? 2)If theyre not added by your mod, then could you give a description of the location (for example : there are a lot of trees - Mount Charleston)?
58 comments
Possibly a good start to a decent mod with quests and storyline(?)
Otherwise, mostly disjointed and aimlessly exploring around,
it was a 'plus' in having the locations marked with the blank 'tri-angles'.
anyone playing ...remember the modders "note" about [saving game] before entering 'cuticga-hole' because there is no way out!
Overall mod has some potential for becoming a nice mod.
1) Are these locations added by your, or are they vanilla?
2)If theyre not added by your mod, then could you give a description of the location (for example : there are a lot of trees - Mount Charleston)?
[00:00] Checking for Errors in [01] Locations+.esp
[00:00] GenericFeralGhoul "Feral Ghoul Dialogue Quest" [QUST:0007AE95]
[00:00] QUST \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: VTYP
[00:00] All Done!
[Removing "Identical to Master" records done] Processed Records: 3477, Removed Records: 96, Elapsed Time: 00:00