Near bar entrance where truck is parked, there is a very tiny crate in bottom left side where wheel should be. It's called "Lost shipment" and contains all the weapons that in case of any fight, NPCs are running towards it and take (or copy) some of that stuff from it.
Pretty cool mod. The door to the Western (?) Wing wouldn't open do I had to tcl though it and on the Enclave base whatever suit of armor is suppose to be in the stasis pop is missing it's texture.
I made it through the entire mod around level 10-13 or so, and the reward is honestly way too much for the difficulty of the mod. You can get at least a good 40 million or more caps. Either way, it's a great mod.
It looks like the texture/mesh issues are because of incorrect file paths. The meshes/textures are still present, their file paths just have to be adjusted.
Edit: Well, after completing the mod, I only had a single instance of a missing mesh, and it was corrected easily enough. If stuff still doesn't appear for you after correcting for faulty texture/mesh paths, then all I can suggest is archive invalidating.
Fun mod, Thanks for sharing! I did have a slight problem though. I finally made it inside the vault and once I reached the first door the mesh was missing. Unfortunately I couldn't go any further. I looked up the door in FNV edit as the ID it showed in game (4e0131e9 at least for me anyway) but there was nothing. So I looked up all the doors for this mod in FNVedit to find one missing its meshes completely. Can't seem to find a fix. Any help would be appreciated.Anxious to see whats deeper inside the vault.
A lot of the textures are missing for me. I have Speedy Resources and everything, but the guns, the weapon cabinet, Mr. Conely, several things are missing textures. It's weird, because I played it a ways back, and they were all there before.
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Action-combat focused with a little story around it, a lot of enemies and some new weapons and armor, love it to the end.
Edit: Well, after completing the mod, I only had a single instance of a missing mesh, and it was corrected easily enough. If stuff still doesn't appear for you after correcting for faulty texture/mesh paths, then all I can suggest is archive invalidating.
Really tho, nice