Fallout New Vegas

Documentation

Readme

View as plain text

Welcome to A Trip to The Bank. This mod is the culmination of many months of work to teach myself how to mod properly after seeing my lack of prowess in previous ones. Despite it starting as a simple learning, experience, this mod has evolved over the months into something that I believe to be truly great. Hope you enjoy!

Upon starting the mod, you will receive a letter from a pleading stranger, who claims to have been trapped inside the Nevada Grand. History claims that the bank is impenetrable, with a siren call to the wealthy. It's top-of-the-line robotic guards mow down all who enter, but perhaps you could find yourself lucky enough to surpass them?

This mod contains many new weapons, most being custom-meshed, and a few with custom textures, as well as a number of new armors and a companion that you will never forget. Riches and fame await you inside The Nevada Grand.

Installation is standard procedure, and should be compatible with Nexus Mod Manager. However, this mod does require Speedy Resources in order to work properly.

If you happen to come across any bugs, please notify me, and I will fix them as soon as I possibly can. The mod has been play-tested a number of times, and I believe it is ready to give a satisfying experience. It took me about an hour to complete the quest, and an extra half hour to fully explore the area. Keep a look out for hidden areas; if you fail to find them, follow the blood.

I would like to give special thanks to the people who made this mod possible:
Riven1978, for rigging the armors and giving plenty of support.
C.I.B. for his robotic resources and Conleys signature 'stache.
Fcterryb for bringing Mr. Conley to life.
Bugsthatbite and Virtus for advice and general help.
Se7enraven for his resource packs.
Clintmitch for his piano resource.
Rjtwins for his cannon.
Hengebobs for STmoddersResources.
Speedyb64 for Speedy Resources.
Lordinquisitor for his Supermutant Upgrades and Gold bars.







Lost? Here's a simple walkthrough:

Fast travel to The Gun Runners, look behind you and check out the tent, and the hidden bunker with the tower on top before going inside the bank. Grab the rifle and kill the bots, ask Mr. Conley to fight alongside you, then either go to the rooftop and get the key, or use the vents in the womens bathroom to get around the base. Once you reach B2, you'll need to go to the wast wing computer, generate a keycard, then repeat for the east wing. Then you should be able to go through the security hallway. Fight the guard, then go inside the vault. Congrats, you win!
Werne for his Daimonds.