Fallout New Vegas

Mod articles

  • Factions Reloaded Raiders V2.2

    As some of you probably predicted after Factions Reloaded - Legion was updated this week, I finally got around to fixing some bugs and patching Factions Reloaded - Raiders!

    Changelog:
    -Fixes Vault 3 crashes. Removed rubble and manhole cover that were causing some CTD issues, and also reduces the number of fiends in the area slightly as it was overkill (it likely still is, but with 6 less fiends) and caused people on lower end PCs to crash or lag. 
    -Removes hostile powder gangers around Jean's skydiving. I'm not really sure what happened here as I just added a couple of normal Powder Gangers to the area, but for whatever reason one of them would consistently become hostile to the player whenever they were engaged in combat - even if they were just shooting a nearby ...

  • Factions Reloaded Raiders V2

    Hey everyone, this update has been a long time coming. This mod has received far more love than any other I've made on New Vegas, but the time I've put into working on it may not have reflected that. I put in quite a bit of work to fix a lot of the pesky bugs and improving a lot of areas in this mod. There is still some work to be done, but it is in a far more playable and enjoyable state. Thanks for the patience and kind words you have all given me over the years!

    -Jaguar Gang Sewer entrance near prospector camp moved to Clark Field. There is a bit of radiation but there is a dead jaguar member at the entrance with some loot.
    -Jaguar House renamed to Jaguar Gang Safehouse. Enemies moved away from front entrance a bit. Entrance to Officer's club is no longer in a bathroom...