Fallout New Vegas

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  1. devilswish182
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    Version 1.2 released – 06/15/2013


    -Fixed bug with some companions not following the player into certain places
    -Fixed bug that didn’t allow the zombie speed to be reduced below 100%
    -Added Spawn Wander Distance option
    -Added 9 more spawn factions
    -Added a few more companions
    -Added Zombies Only Spawn at Night option
    -Moved the Moleguai model into the Honest Hearts Yaoguai data folder so it could use the yaoguai skeleton.nif
    -Made a few other small changes

    DLC version coming next.
    1. Sevthehunter
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      I was actually about to suggest that. I hope to see that soon.
  2. Fegeer2020
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    Which mod is better this or IWS?
  3. DiogenesElSatiro
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    Bruh what even to say about this..
    f***ing sick...
    i have seen things a personal shouldnt...
    Great mod, fun and adds customization to ur own challenge.
    How to play without this? how old are u?
    Honoring the name lmao
  4. Magnusen2
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    I made a MCM version of this:
  5. billybooboo
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    Awesome! The mojave was pretty barren before this mod. I only added 1 (ONE) zombie to try it out and holy moly. They were everywhere!  I kept chasing red spots on my screen. Forgot where I was. Got me to explore instead of just go to the next quest destination. So many options! Very fun.
    Thank you for a wonderful mod!
  6. WastelandDrifter1
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    Can you spawn aliens? An alien invasion would be pretty interesting, lol.
    1. billybooboo
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      Monster Mod spawns aliens in an optional file..
  7. Valverde
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    Excellent mod. Perfect for a Fallout New Vegas zombie apocalypse run. Awesome amount of customization and it keeps performance high. Combined this with Mojave Wildlife/Raiders and the Living Desert, certainly gives it a certain STALKER feel.
  8. SupremeJustice63
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    Normally i have no problem installing this mod as it always stayed in my load order. Now it does crashes the game no even when i have no other mod enabled idk this is happening. lol
  9. Duriel7
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    I think I found a new bug with companions. I'll post a screenshot in the images sestion to show it. It's pretty amusing, considering the fact that we can disable and summon a new follower or the same nature to replace the old buggy one. It during the Jason Bright's questline Come Fly With Me, apparently it's not documented, as I didn't read anyone having the bug. My Soldier is equipping a space suit, nd I cannot take it, it refuses to be transfered to my inventory. I can maybe give him another more powerful armor and all, but it's a funny bug.

    EDIT : In fact I used the unequip console command, and this companion had 18 copies of those space items ! What a bug man, that's crazy.
  10. ghastlybaptism
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    Wish I could use this mod but immediately after setting the options in the spawn control it crashes with out of memory error. I have 4gb patch. I also have AWOP, monster mod, IWS, DFB random encounters and some heavy quests mod so I guess the game can't handle it all.

    Removing IWS got it to work, but it's not very lore friendly with the spawns just happening to show up wherever you are in a big group
  11. Gunrunner66
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    Outbloodystanding. I've been trying a number of mods to "reinhabit" the Wasteland, and this is the only one that's met all the criteria. Highly customisable, low to no fps impact (on low settings, which are still quite effective), lots more stuff going on. Crested a hill, and spotted a 3-way fight between a nest of ants, a Legion patrol, and a small herd of zombies. Zombies! Just sat down, took a pull off my canteen, and watched the show. Strolled down the hill when it was over, popped the last mauled legionary in the back to the head, and grinned in vast satisfaction.

    Think my next playthrough will be a hardcore zombie apocalypse!

    The Wasteland just got real interesting. Wish I could endorse this again.