Good luck finding a way to let the game render a grid range of more two kilometers and keep track of all the actors within while rendering all the stuff in that range, thus necessitating a projectile with a range of more than two kilometers--by the way, the range value on the weapon entry determines the distance at which an npc can use the gun, not its projectile range. There's no point in making it so high
Did not know that, I will factor that in whatever I mod next, but the main point was a revolver than insta kills and thats what it does so purpose fulfilled. But thanks for letting me know.
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no more multiple head shots needed with this one!
EDIT: nvm i forgot to turn the mod on...