Radar updated. Check the changelog for details. TL;DR: Fixed the enemies not showing; Radar is faster now; settings are saved in ini, not based on save game.
Idk why but it was working fine for me until it's stopped saving my setting which eventually lead to the mod not working at all. First it was casuing my character not being able to move and next just disappeared from mcm
here's a cool idea, what if someone wanted a radar like the one in metal gear solid 1 and 2 ? someone could do it, make it only usefull as long as you are undetected, or just make that an option so the radar disapears when you enters active combat
Absolutely love this mod, but I have a suggestion!
How about adding an option/toggle where the range of the radar depends on your Perception? So it'll shrink and increased based on your Perception rating. The max range increasing to the same range as your perception detection radius.
Terrific mod! It doesn't look like the Faction colors work with TTW (tested outside Megaton), but the basic colors do. Definitely a staple mod in my order. Thanks.
so defaults, didn't change anything and while I was trying to see how to find corpses, which was the thing I was really interested in here, noticed tapping the L key didn't do anything (I thought loot mode might be what I wanted)
but I held down L for a couple seconds and the radar embiggened itself and showed the info I wanted but when I reduced it, it also showed the same info, I just didn't notice I didn't have the scale set (So, I know that now)
My question I guess is where is holding L down assigned and should tapping L have done something or is it holding down (similar to turning on/off light from pipboy)
as an aside tho, I loaded this mod cause I just walked into an enormous battle between some ncr and legion and critters and had bodies everywhere and this thing was a godsend to go loot everything :) I love this mod :)
Loot filters disactivating by them selfs after every save load! Making change in RadarModSettings.ini file fix this. It would be 100x better if you add harvestable plants on the radar too.
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TL;DR: Fixed the enemies not showing; Radar is faster now; settings are saved in ini, not based on save game.
someone could do it, make it only usefull as long as you are undetected, or just make that an option so the radar disapears when you enters active combat
How about adding an option/toggle where the range of the radar depends on your Perception? So it'll shrink and increased based on your Perception rating. The max range increasing to the same range as your perception detection radius.
An option to disable it completely indoors, I find this most helpful outdoors when im under attack and looking for the attacker.
indoors is generally small enough you know where the threats are.
I can turn indoors down to 5meters but not off.. plus indoors it would be nice to reclaim the UI space.
Just a suggestion.
but I held down L for a couple seconds and the radar embiggened itself and showed the info I wanted but when I reduced it, it also showed the same info, I just didn't notice I didn't have the scale set (So, I know that now)
My question I guess is where is holding L down assigned and should tapping L have done something or is it holding down (similar to turning on/off light from pipboy)
as an aside tho, I loaded this mod cause I just walked into an enormous battle between some ncr and legion and critters and had bodies everywhere and this thing was a godsend to go loot everything :) I love this mod :)
actually, idk, but i use ; (Semicolon) to change the range and the size of the map.
To find the hotkey, you're gonna need to Mod Configuration Menu.
It would be 100x better if you add harvestable plants on the radar too.