JSawyer variants tend to already include GRA integration, as per the original JSawyer mod. There's no point installing two mods that do nearly the exact same thing
Unless I installed Vigor incorrectly (which I don't think so since I followed VNV guide to the letter) GRA prefixes are still everywhere in my game (challenges list, weapons list in Pip-Boy etc) and that would be the main purpose for me to install your mod, sorry that I wasn't clear before.
I guess I could remove Vigor, install JSUE - GRA merged and deal with it, but I'm dozen or so hours into my current playthrough and I'm not looking forward to edit my modlist yet again... so I'll just deal with GRA in my face all the time I guess.
Hmn, interesting. I went into the VNV discord and shared my load order with some of the peps in there and got a positive feedback so I was sure I was squared. Thanks for pointing it out, I'll investigate my modlist closer on my end.
Hey slippy, decided to install your mod with this patch: Vigor - Gun Runners' Arsenal Patch. I wonder if there was a bit of miscommunication between us, but all I wanted was to remove the GRA prefixes before challenges and after weapons etc while changing as little things as possible from Vigor itself - which it already does remove some to some extent as you said, but it keeps a few around for a more vanilla experience or so I believe. Your mod removes them completely as far as I can tell, which is ideal for me, don't want to be reminded I have GRA installed everywhere I go.
I'll update this comment if I notice any issues. Thanks for taking the time to reach out and reply, appreciated it.
please forgive me for wasting your time ( if this is so) i only returned to NV after years of neglecting this great game. many mods i installed around 2014, but i noticed most GRA weapons have "(custom)" in their names instead of "GRA", so whatever mod is doing that i assume does what your mod does basically?
Doesn't work for me fsr, when trying to put mods on my anti-materiel rifle only the gra mods appear, also any anti-materiel rifles with the wmx mods already installed before have their mods turned into the gra mods
Sorry for replying rather late, putting gra merged before wmx seems to fix the wmx mods turning into gra mods. However, the weapon mods seem to still be separated to base and gra weapons
That's intentional. WMX has an entirely unique set of mods for GRA and non-GRA versions of weapons. I can't throw out a full set of them and choose a combination of mods to make everyone happy, so both sets and both variants stay, with separate mods for each
Regular GRA doesn't have that problem, it (mostly) just added mods to weapons that previously lacked them, so they could be carried over without any issue
The mod isn't detecting my copy of NVSE- I installed it manually, since the NVSE mod manager download says its broken. I tried using the mod manager download, but that wasn't detected either.
Vanilla GRA had that problem too. That's what makes the combat sights weapon mod function; it doesn't actually do anything outside of changing the model. They just enabled aiming down sights with the GRA laser pistol at all times, whether the weapon mod was on or not
Hi! Just wondering something about the patch for WMX. So GRA Merged removes the GRA version of, for example, the laser pistol and gives the standard version the GRA weapon mods. However, WMX gives new weapon mods to the standard laser pistol. So my question is: because there is only one laser pistol that I can now obtain in the game what weapons mods will it use?
The WMX patch keeps both GRA and non-GRA versions, since WMX gives them two entirely different sets of mods. It does still remove GRA tags though, with GRA versions being labeled "(custom)"
nevermind, I think I learned how to properly handle this via conflict resolution in xEdit. I will upload a patch between Vigor and GRAM when I get the chance. I have posted the mod. If there are any issues let me know!
Hi, I'm new to MO2 and I just can't seem to get this installed, it downloads, no installer FOMOD pops up, just installs as greyed out. I've searched all over for a fix and I can't find a fix. Any ideas?
This is awesome - a bit weird in the installation(probably something in the compression settings) - but is a solid QOL/OCD cope mod. I agree with the basis and implementation of this mod. Endorsed and now part of my Modern Mod Framework collection, which I hope to develop into something resembling more than a day's effort.
267 comments
I guess I could remove Vigor, install JSUE - GRA merged and deal with it, but I'm dozen or so hours into my current playthrough and I'm not looking forward to edit my modlist yet again... so I'll just deal with GRA in my face all the time I guess.
I'll update this comment if I notice any issues. Thanks for taking the time to reach out and reply, appreciated it.
wmx mods already installed before have their mods turned into the gra
mods
Regular GRA doesn't have that problem, it (mostly) just added mods to weapons that previously lacked them, so they could be carried over without any issue