Fallout New Vegas
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Deathclay

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deathclay

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About this mod

Removes most of the needless "GRA" annotations and allows you to mod the standard versions of weapons.

Permissions and credits
-V1.1 now uploaded with slight annotation update-

-V1.2 now uploaded- all "GRA" vanilla weapon versions have had their (GRA) annotations changed to "MkII" so now you can use FNVEdit to easily change the names to something you prefer - Ripper MkII could be "Turbo Mega Ripper" for example! of course you can also change the value and durability of these weapons this way as well if you like, up to you!

I also removed the (GRA) annotations from all the new challenges but I left the 1 2 or 3 * ratings on there.

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After downloading the Gun Runners Arsenal pack I was a little put off by the constant (GRA) annotations which really stuck out and didnt seem to integrate well with the vanila or even other DLC weapons and recipes so I went through with the GECK and removed all I could find.

Also you can now mod the normal and otherwise identical vanila versions of the following weapons (with the new GRA mods):

GRA Fat Man
GRA 12.7mm submachine gun (Vanilla version will still require the original silencer mod*)
GRA anti-materiel rifle(AP requirement reduced by 10 to match vanila of 55)
GRA assault carbine (Vanilla version will still require the original EXT Mags mod*)
GRA baseball bat
GRA chainsaw
GRA laser pistol
GRA Plasma Defender
GRA plasma pistol
GRA power fist
GRA Ripper
GRA tri-beam laser rifle
GRA hunting revolver

These particular GRA versions are now 25% more durable and also 40% more expensive but otherwise unchanged.

I also altered the Powder charge and Bottlecap mine recipes so that only the normal or efficient versions are available not both at the same time.

*also both vanila mods have their descriptions changed to avoid confusion with the GRA versions

Please let me know of anything I may have missed or any bugs.

Cheers!