Fallout New Vegas
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Ruadhan2300

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Ruadhan2300

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  1. Ruadhan2300
    Ruadhan2300
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    hm, I'm told the gun falls through the wall sometimes, but inevitably reappears. I'm a little unsure why. at any rate, the additem code is xx000add (pretty sure, that's the default for the first item in a new mod)
    incase it doesn't reappear.
    the gun should be on that shelf, I'm not really clear why it falls through, but it may be under the bed below, or somewhere around the room...keep an eye out

    Update: I just tested the mod's placement in the world for myself. when I went, the gun and ammo were exactly where they should be, excepting that I couldn't pick them up in first person. there doesn't seem to be any reason why not, the option just didn't come up. I switched to third person and was able to without any trouble though.
    the gun didn't fall through the wall for me. I'm wondering if it's because I'd previously been to that cell. killed the Mr Handy there and so on. so the physics were already set there. that and the lack of explosions and gunfire knocking things around might make the difference.
    if anyone else has this issue, I may move the gun and ammo to a slightly less awkward part of the room. hopefully that'd fix it.


    Also, Flawnster, I've given you kudos for the pics you uploaded. standard policy of mine is to give kudos for any pics or videos people make of my stuff
    1. TimmyTheNinja
      TimmyTheNinja
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      I finally found Hell's Motel, but the gun isn't giving me any way to pick it up. I tried the xx000add command but it says it is an invalid ObjectID. Help would be appreciated if possible. I installed it via Nexus Mod Manger if that effects the files in any way.
  2. retakrew7
    retakrew7
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    Wow, you should definitely consider cleaning up your files with FNVEdit after editing them in the geck, you got some redundant entries that would override changes from other mods.

    I will be moving home the next couple of weeks, so my file will be delayed to next month.
  3. Ruadhan2300
    Ruadhan2300
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    Hm, the shock weapons weren't ported because I didn't really care enough to do it. I suppose I could revisit them

    If you want to send me the package mod, I'll look it over and maybe upload it..we'll see.
  4. retakrew7
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    Huh.
    What about sending you my "package mod" then when it's ready?
    You could then decide whether you are OK with it and might upload it yourself.

    So far it would include:

    - Paradox (restricted to slugs and having a bit more damage)
    - Production Plasma Rifle
    - Tesla Thrower
    - TAR
    - Lamprey Mini Launcher
    - Got Wood
    - Compact Laser Pistol
    - Plasma Launcher
    - Vault 105 Excursion Armor
    - Merc Survivor Armor (maybe minor texture edit to remove the red paint sign)
    - Enclave Security Armor
    - Courier's Outfit

    EDIT:
    What about your FO3 shock weaponry? Is it not ported because some used parts are not included in NV?
    And I think a blue recolor of your FO3 Armored Vault Suit would be sweet.
  5. Ruadhan2300
    Ruadhan2300
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    I would rather you didn't reupload my mods (even repackaged as one big pack) on the whole, by all means do it for your own build though

    Right now I'm running more than 100 ESP/ESM files on my game, it's a tad unstable but most of the mods I've uploaded here on the nexus aren't actually active.
  6. retakrew7
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    Well the load order advantage is basically why I would like that, for me using RFCW + PN + Improved Sound FX + WMX + EVE + other stuff it is not "the only advantage", but THE ADVANTAGE.

    So if you do not want to do that would I have the permission to do so and upload it (you would be given credits and access to the file)? However, it would have some personal taste alterations, e.g. the restricted ammo list.



    Keep up the good work!
  7. Ruadhan2300
    Ruadhan2300
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    It still fires buckshot, it's actually very effective with it...I assume because the silencer and long barrel combine to make the shot actually very accurate. Given something like Slugs or Frag-12, it's something special though
    I saw no reason to limit the ammo types, it's all 12Ga anyway

    As for making a combination mod of all my other mods...No. not really...
    Everyone has personal tastes in what kinds of guns they want, why make them download all my stuff when they can pick and choose from my actual selection? the only advantage would be shorter load-orders...
  8. retakrew7
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    Haven't tried it out, as I am currently not playing NV, but have you restricted its ammo (aka made a new ammo list and made it use it) to use slugs? Because it would be no nice to the silencer with buckshots, etc. Would also made it more unique I guess. And it should do pack quite a punch then, to balance off the harsh ammo restriction.

    Have you considered making a "find unique Ruadhan2000 stuff in the wasteland" mod with all your mesh-ups, mesh-edits and mesh-creations in one package? I would rather like it being unique stuff in unique locations than added to enemies lists.
  9. The Man In A Black Suit
    The Man In A Black Suit
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    Nice gun, you should make it do more damage with slugs. Basically what this gun was made for.
  10. Cephissus89
    Cephissus89
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    Viking Shotgun!! robbaz fans will understand.
    Great mod, no problems with it and adds comedy factor for the pure reason i blew someones head at long range of with a...shotgun!