Fallout New Vegas

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The Nowhere Home

Back-story
2277: The mother-ship Zeta incident takes place, raining all sorta of alien debris
down into the atmosphere. Most of which burns up on re-entry. Some larger
sections of the blasted ship survive planetary impact and are recovered by a group
of wasteland scientists. (Whether or not is was the group in the Big Empty is for
the player to decide)

Early 2281: After nearly four years of work. They are able to reverse engineer
some of the extraterrestrial technology. One of the projects they work on is
outfitting a vertibird with the alien teleportation devices. The goal of the
project was to make a teleporting vehicle. The simulations and projects all looked
good. But, the field test was a disaster. Upon activation of the system, there
was a huge explosion. Most of the craft and the pilot were blown to pieces. The
project was considered a failure.

What the scientists didn�t know was the missing parts weren�t atomized. But,
teleported and scattered about the planet. Even the hull actually remained intact.
But, it is stuck between 'here' and 'there'. Sorta of nowhere...

Due to the alien technology, the wacky physics of Fallout and the properties of the
extra-dimensional place the vertibird crew compartment wound up in. It has
remained intact and operational.


Install:
You can use FOMM to install. Or just copy the contents of the zip file to your
fallout folder and everything should go where it is supposed to.



Notes:
This is my second effort at a player home. I have used many of the different
player homes that are on nexus, at one time or another. And they are all excellent
efforts. I wanted to make something that would work well for the story style of
the courier and still be a little wacky. Also wanted something that wouldn�t
require anything other than just New Vegas. A place that has the functionality that
the courier could use. But, not something so opulent that it wouldn�t make sense
for the courier to stop wandering and simply settle down in his post-apocalyptic
mansion.

The device that teleports the player to the Nowhere Home is near the spot in the
location picture. It is a piece of armor that uses the nose-ring slot but doesn�t
show up on the character model. Put on the armor piece and the player teleports to
the home. Remove the armor piece and the player is teleported back. The item IS
NOT a quest item. So, it can be hot-keyed is you so desire. Just don�t accidentally
sell it!

This is my first attempt at navmeshing and I think I did it right. I tried it with
a couple of different companions and they all teleported in ok. But, they didn�t do
much moving around. Be warned. It is a tight fit. So, if you play a character
that is larger than normal or someone that goes around with a one courier army. It
will feel even more of a sardine can than it is.


Credits:
-KC and Enix031798 for The Mellenium Falcon
http://www.newvegasnexus.com/downloads/file.php?id=41977
It was messing around with making a custom cockpit for that mod that got me to
thinking about this idea.

vivanto for the Vertibird interior resource
http://www.newvegasnexus.com/downloads/file.php?id=39109
I couldn�t have done this at all without this marvelous resources

llamaRCA for Willow
http://www.newvegasnexus.com/downloads/file.php?id=41779
Simply a fantastic companion that made for a great model in some of the images!