In version 1.4, I ESM-ified the plugin to eliminate any head/body colour mismatch, corresponding changes to resource file directory path. This will likely be the last version. I will not be adding more content to it or making any compatibility patches. I will also no longer be maintaining the "No Mutants Allowed" version. If you don't like the mutant, just open the console and disable the poor creature.
Thanks for all the support and endorsements during this mod's development cycle.
Important note. If you are updating from an earlier version of the mod to 1.8, you need to uninstall the earlier version first, before you install 1.8. This is because of the change to the plugin extension resulting from the ESM-ification. If you don't, you will see duplicate NPCs.
"While the super mutants originating from Mariposa are sterile, they do not lose their sexual organs, but they do lose their secondary sexual characteristics, such as breasts" - from the Fallout Wiki
this reply is not lore friendly in fallout 2 if you lose the arm wrestling with francis he gives you a ballgag and your his gimp for a night and you can imagine what happend that night
Objectively false, Marcus has sex in FO2, it's just their gonads themselves don't work so they're infertile. beyond that mutants have hands, feet, mouths and an imagination.
While I like the idea of this mod, I have a few issues.
The fade out is rather short and has no noises like the rest of the sex in the vanilla game. Also you don't go into a room with them. I'm left to believe the courier had some disappointing sex that was just out in the open in the middle of the Atomic Wrangler.
Lastly. when the prostitutes are addicted to chems, the only way to say no to having sex with them is to call them a 'chem wh*re', which is kind of f**ked up and takes away player agency. I can't see myself ever calling a sex worker that, yet my character is forced to be an a**hole.
"I also think the game is insanely depopulated of NPCs."
100 percent agreed, every time I am in that Gomorah pool area, I'm remined of the idea of this forever ongoing pool party but instead we get like 7 gamblers standing or sitting and 3 prostitutes awkwardly dancing.
This mod is indeed nothing else or more than a great bugfix. The new NPCs fit seamlessly into the game, and he humour involved with some of them is spot on with what Obsidian was doing in the game.
A Super Mutant prostitute. Now I have seen everything in New Vegas. Shame my girl is too attractive to try him out. Still, have an endorsement all the same.
You know, I've never even really been sold on the sex mechanic even in the base game. I don't really see the point of it besides roleplay. But you sold me; this makes no god damn sense. So have an endorsement.
126 comments
Thanks for all the support and endorsements during this mod's development cycle.
"While the super mutants originating from Mariposa are sterile, they do not lose their sexual organs, but they do lose their secondary sexual characteristics, such as breasts"
- from the Fallout Wiki
Fallout 1,2 and New Vegas mutants have genitals, Marcus sleeps with hookers, they are sterile though.
The fade out is rather short and has no noises like the rest of the sex in the vanilla game. Also you don't go into a room with them. I'm left to believe the courier had some disappointing sex that was just out in the open in the middle of the Atomic Wrangler.
Lastly. when the prostitutes are addicted to chems, the only way to say no to having sex with them is to call them a 'chem wh*re', which is kind of f**ked up and takes away player agency. I can't see myself ever calling a sex worker that, yet my character is forced to be an a**hole.
Why ESM?I need to merge it for it!
100 percent agreed, every time I am in that Gomorah pool area, I'm remined of the idea of this forever ongoing pool party but instead we get like 7 gamblers standing or sitting and 3 prostitutes awkwardly dancing.