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  1. thinredpaste
    • member
    • 48 posts
    • 6 kudos
    I have no positive views of this and am not going to download.

    Would have just ignored it and moved on, but don't tell me not to tell you your mod is dumb. Being told your work is bad is the best motivation to improve it.
    1. Serial K
      Serial K
      • member
      • 50 posts
      • 4 kudos
      This may be the dumbest review I've ever read. Take your bulls*** somewhere else, d***head
    2. Fuzetman
      • member
      • 25 posts
      • 0 kudos
      Witness, for this happens when you don't reclaim your brain in the Old World Blues DLC.
  2. Orme
    • member
    • 16 posts
    • 1 kudos
    I think I've run into a bug with the AutoRepair flavor : when you have more than one iteration of a weapon ( in my case I had three Knife Spears from Dead Money ), when you unequip one that was repaired by your script, it disappears.

    When you drop it instead of un-equipping it, if you don't pick it up quickly it sort of « decays » and disappears too. Sort of like the missile weapons.
    1. eowei
      • member
      • 76 posts
      • 0 kudos
      i can confirm this.
    2. IWarriors
      • member
      • 267 posts
      • 1 kudos
      Never been fixed I guess?
    3. Nodevski
      • member
      • 78 posts
      • 1 kudos
      Confirmed. When I equipped some hunting rifles to autorepair them with Autorepair version 2b, they were removed from my inventory. Version 2 constantly shows a repair screen. Best to avoid the autorepair flavor.
  3. thejiffiness
    • premium
    • 480 posts
    • 4 kudos
    Why is this not working? I activated the esp. , sorted my load order through LOOT, used only of the esps, and repaired all my gear to full and still I am degrading my weapons and my armor. Is there a conflict with "better weapon kits" Or "Weapon and Armor Repair - Improved"? Anyone else have this problem?

    Edit: NVM, the weapon will go down to about 95% but stay there.
  4. Godmezenger
    • supporter
    • 722 posts
    • 11 kudos
    Super awesome. Much appreciated.
  5. dallesse
    • premium
    • 2,047 posts
    • 47 kudos
    The mod is a great idea.
  6. Cuddlemeister
    • member
    • 34 posts
    • 0 kudos
    im using the nrn version from the version number 2 and it works perfectly

  7. Ttrax23
    • member
    • 33 posts
    • 0 kudos
    Can you please make a version for Fallout 3? I know there is a mod ( but it doesn't add auto-repair so when enemies hit your gun they still degrade, plus I've noticed my armor degrading with NRN for Fallout 3.

    I would really appreciate it.

    Excellent work on this mod.
  8. clonewars131
    • premium
    • 230 posts
    • 2 kudos
    It doesn't work, nothing happens with the auto repair and they still degrade with the no repair needed version
  9. Warsun99
    • member
    • 688 posts
    • 15 kudos
    I am requesting a version for Fallout 3 please.
    1. Boneyard321
      • member
      • 32 posts
      • 0 kudos
      Here you go!
  10. ashishrane
    • member
    • 368 posts
    • 3 kudos
    Thanks for providing the fixed esp for HN66s FoggierKatana. Now I can cut the raiders and mutants in half with those sharp katanas and sent them to hell from where they actually belong. Thanks Delikatessen for the wornderful fixed esp and also fixing the problem. It works like a charm now.