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Ruadhan2300

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Ruadhan2300

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  1. Ruadhan2300
    Ruadhan2300
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    When I made this, I didn't have GRA, now I do, I'll probably take the time to fix this issue since it's obviously a problem for me too
    1. TheChestnutKing
      TheChestnutKing
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      Any word on GRA compatibility?
    2. Ruadhan2300
      Ruadhan2300
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      Unlikely to happen. I haven't played the game in a very long time.
    3. Rae1Vixen
      Rae1Vixen
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      • 8 kudos
      I've made a GRA compatible version but I need to know how to give it to people while giving credit
  2. Rae1Vixen
    Rae1Vixen
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    How would one go about fixing this for GRA?
    1. Ruadhan2300
      Ruadhan2300
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      Basically GRA overwrites the normal 12ga ammo types with a new list which includes all the same items and the new ones. So to fix this ammo you'd simply need to go into the GECK, load up my mod and GRA at the same time (so as to include GRA as a Master) and add the Frag-12 ammo to the new ammo list.

      Not a complex task, but I haven't touched Fallout New Vegas in so long that I don't have any of the tools anymore.

      Good luck I guess! and if you work out a fix, by all means send it to me and I'll add it as an alternate file to the mod!
    2. Rae1Vixen
      Rae1Vixen
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      if i get it working i will

      yeah sounds pretty easy since I've made my own ammo types.

      Update I got it working now how do i send it to you?
  3. GuardianAngel566
    GuardianAngel566
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    Do you think its possible to modify the round so that it has a very small blast radius but high damage? (For locked door breaching in Project Nevada)
    1. Ruadhan2300
      Ruadhan2300
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      explosions have some odd quirkiness when made too small.
      Before a patch fixed it, the Gauss Rifle used a tiny tiny explosion and it often meant it didn't actually hurt the target.
      I believe it's something to do with the anchor points of the body-parts. if the blast doesn't extend far enough to hit the anchor point (from outside the body to a point somewhere inside) then it won't hurt.

      But to answer. yes, should be fine as long as the blast radius is larger than say...a foot or so.
      Just change the radius values in the explosion being used and it's cool
    2. GuardianAngel566
      GuardianAngel566
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      Thanks for the speedy reply.
  4. armydragon
    armydragon
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    Not finished with fixing that yet?
  5. JayMonoxide
    JayMonoxide
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    Lots of the shotguns I have added via mods don't recognize this or the GRA ammo as valid ammo types. Is there a fix for this?

    I'd love to use these rounds with a AA-12 or the Jackhammer Millenia made.

    EDIT: Actually, no shotgun recognize it as a valid ammo. Not even your Paradox. Kinda lost as for what to do.
  6. Ruadhan2300
    Ruadhan2300
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    eh, probably not. but I really have no idea, I don't use CaliberX or any other such mods.
    what this does is create a new ammo type and add it to the vanilla 12Ga ammo list. if that conflicts, then it conflicts.
  7. TheTryHard
    TheTryHard
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    Is this CaliberX compatible?
  8. LeksMishka
    LeksMishka
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    Ruadhan2300, I have a request. Could you create a round that simply knocks NPC's Unconscious,
    With one hit, For 12 Gauge? Or. Maybe even a Teargas round? Get back to me if you could.
  9. 00100IRONEARTH
    00100IRONEARTH
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    Well I'm back as I said I would be if I got the Dragon's Breath to work. Turns out all I had to do was create a custom projectile and tell it to shoot that. There are no more problems with the normal shotgun ammo shooting fire
  10. Ruadhan2300
    Ruadhan2300
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    actually, to be completely honest, I'm not a major gun or ammo buff
    my interest sorta stopped at "wingletted high explosive shotgun-shell-loaded miniature grenade" XD

    but the remington .308 bronze point sounds intriguing.
    was that particularly a request? I'm sure I could make a slightly more powerful all-rounder .308 with similar properties