Basically GRA overwrites the normal 12ga ammo types with a new list which includes all the same items and the new ones. So to fix this ammo you'd simply need to go into the GECK, load up my mod and GRA at the same time (so as to include GRA as a Master) and add the Frag-12 ammo to the new ammo list.
Not a complex task, but I haven't touched Fallout New Vegas in so long that I don't have any of the tools anymore.
Good luck I guess! and if you work out a fix, by all means send it to me and I'll add it as an alternate file to the mod!
explosions have some odd quirkiness when made too small. Before a patch fixed it, the Gauss Rifle used a tiny tiny explosion and it often meant it didn't actually hurt the target. I believe it's something to do with the anchor points of the body-parts. if the blast doesn't extend far enough to hit the anchor point (from outside the body to a point somewhere inside) then it won't hurt.
But to answer. yes, should be fine as long as the blast radius is larger than say...a foot or so. Just change the radius values in the explosion being used and it's cool
eh, probably not. but I really have no idea, I don't use CaliberX or any other such mods. what this does is create a new ammo type and add it to the vanilla 12Ga ammo list. if that conflicts, then it conflicts.
Ruadhan2300, I have a request. Could you create a round that simply knocks NPC's Unconscious, With one hit, For 12 Gauge? Or. Maybe even a Teargas round? Get back to me if you could.
Well I'm back as I said I would be if I got the Dragon's Breath to work. Turns out all I had to do was create a custom projectile and tell it to shoot that. There are no more problems with the normal shotgun ammo shooting fire
actually, to be completely honest, I'm not a major gun or ammo buff my interest sorta stopped at "wingletted high explosive shotgun-shell-loaded miniature grenade" XD
but the remington .308 bronze point sounds intriguing. was that particularly a request? I'm sure I could make a slightly more powerful all-rounder .308 with similar properties
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Not a complex task, but I haven't touched Fallout New Vegas in so long that I don't have any of the tools anymore.
Good luck I guess! and if you work out a fix, by all means send it to me and I'll add it as an alternate file to the mod!
yeah sounds pretty easy since I've made my own ammo types.
Update I got it working now how do i send it to you?
Before a patch fixed it, the Gauss Rifle used a tiny tiny explosion and it often meant it didn't actually hurt the target.
I believe it's something to do with the anchor points of the body-parts. if the blast doesn't extend far enough to hit the anchor point (from outside the body to a point somewhere inside) then it won't hurt.
But to answer. yes, should be fine as long as the blast radius is larger than say...a foot or so.
Just change the radius values in the explosion being used and it's cool
I'd love to use these rounds with a AA-12 or the Jackhammer Millenia made.
EDIT: Actually, no shotgun recognize it as a valid ammo. Not even your Paradox. Kinda lost as for what to do.
what this does is create a new ammo type and add it to the vanilla 12Ga ammo list. if that conflicts, then it conflicts.
With one hit, For 12 Gauge? Or. Maybe even a Teargas round? Get back to me if you could.
my interest sorta stopped at "wingletted high explosive shotgun-shell-loaded miniature grenade" XD
but the remington .308 bronze point sounds intriguing.
was that particularly a request? I'm sure I could make a slightly more powerful all-rounder .308 with similar properties