Nope, this Master File simply makes available all the MSZ content that was left over in the FNV Archive files. Just makes anyone who's interested in using the UFO corridors or suchlike have an easier time doing it.
I've been screwing with BSA Extract and FO3Edit for a while. I was able to repurpose the alien power cell from ammo into a static. Then I looked at your mod and was surpised by what was possible. I just used a door, no direct copy. Just figured it out with your inspiration. Thank you. Hmmm wonder what else is hidden in BSA
I'm not very experienced with thy geck, and I don't know if there's another way to do this, but is there a static model so that looks like space for when I look out the windows it looks like it's in space?
There appears to be a wierd glitch with the angle set for 00mzhallsmendexsm01. it's rotated wierd so at the normal 45, 15, and even 5 rotation snap, it's off kilter to the rest of the normal hallsm pieces. #EDIT# Never mind, it appears to have fixed itself. terribly strange but nonetheless convenient. awesome mod! too bad the chairs and stuff werent included. However, Vault chairs fill the space nicely, and Enclave tables and so on.
pretty sure there's a model for that...not sure if it's included in the files...but most of MZ was, so it's got a good chance of being there... I restored ALL the content I could find, so if it's not in the files I have here, then it's probably not included
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I just installed a CBBE body mod that requires a plugin file named "zeta.esm" to be able to work. Would this resource here have it?
#EDIT# Never mind, it appears to have fixed itself. terribly strange but nonetheless convenient. awesome mod! too bad the chairs and stuff werent included. However, Vault chairs fill the space nicely, and Enclave tables and so on.
I restored ALL the content I could find, so if it's not in the files I have here, then it's probably not included