figured this was worth a try, i am experiencing massive lag in the combat test area as soon as an enemy is spawned, as in 2spf....not fps....i know theres scripts in there and a lot of lighting fx, but my fan doesnt even ramp up like its taxing my system and the armory/vendor doesnt do that, and there seems to be much more going on there, i feel like its conflicting with something but no idea where to start looking, when i used this a few years back on a lesser machine i didnt have this problem. i know about the clean up nades but i cant even give them something to clean up lol, also PCB doesnt improve the issue, so thats not where the lag is coming from
crashes to desktop when trying to change modes on the beam katana after the first time you change it. I'll see if I can find a work around. Maybe dropping it first?
Edit: Slowly turning it off between color changes seems to prevent it, as opposed to cycling through colors directly. Though loading after the CTD loads with the new color on...
Side note the farm areas need reworking, the collision on the planters hides the collision of the smaller plants like xander roots and buffalo gourds making many, in some cases about all, of the plants unpickable. Not to mention there is a ton of them all smashed together with many of their collisions overlapping other plants as well, making it a nightmare to harvest.
How did you get the energy weapons to regen ammo so quickly I thought setting regen rate to 0 would disable regen? I can't seem to figure out how your doing it. I tried setting the recharger rifle to 0 regen rate and it just displayed 0/0 for ammo...
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there, i did it. should work without workarounds now. Sorry about the trouble.
Edit: Slowly turning it off between color changes seems to prevent it, as opposed to cycling through colors directly. Though loading after the CTD loads with the new color on...
Also seems that NMM ignores the downloaf with NMM option?