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This page was last updated on 11 October 2014, 2:38AM
- Changelogs
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Version V.0027
- no more teleporter powerwheel.
- MAJOR MAJOR overhaul of the garden. Much much prettier now.. and with sunlight!
- many non-used items and scripts removed to decrease file size and increase performance.
- HiVE combat Fist added.
- HiVE Unique item converter added (next to materials processor in vault.)
- new effects and queues to help people to the mill.
- minor ae86 tweaks to improve player safety in close quarters melee combat.
- Caz MIRV launcher added
- Cazador Grenade Launcher added
- Sonic Hacker added
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Version V.0026
- added AE-86 Seiryuu Beam Katana by AlphaDragoon
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Version V.0025
- mostly performance improvments. With focus on the Vault, Combat Arena, and Garden areas.
- Modspec Combat Knife.. A combat knife in the spirit of HiVE
- reduced nano-water price to 1250
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Version V.0024
- Aries Power Armor.. Power armor with the same effects as the Spectre stealth suits. Located in Vault in new room that opens with the same switch as the mini-armory.
- All advanced armors now automatically administer med-x Psycho stimpaks and superstimpaks but in very small amounts that it can replicate so it doesnt actually use any of them you just have to have them in your inventory.
- Mill, large machine in the vault that breaks down any and all items to their base raw materials and then stores it as fuel for the HiVE and its replicators.
- Mini Med-Bay, heals wounds and satisfies basic needs. Also if in battle your health drops low enough while wearing one of the HiVE advanced armors you *may* be automatically teleported to the med-bay in an attempt to prevent your death
- stocked Kitchen/bbq area on the water in the vault.
- All HiVE systems previously running on Micro fusion cells to the new "Raw Materials" created by recycling at the mill(vault), so in essence all the worthless stuff you used to pick up is now valuable as Raw materials.. which pays for all item replicatio
- chem sets are now deluxe chem sets that run infinitely off of The HiVE fuel source the Raw Materials
- Nuka Fridge found in kitchen in the vault makes ice cold nuka colas out of nuka colas and ice cold purified water out of purified water.
- secret room switches in the vault are now nightlights.. so if your having trouble finding them, shut of the lights and they will glow!
- HiVE bank now has an interest rate
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Version V.0023c
- Fixed a few V.0023 specific bugs.
- Reduced rewards from arena.
- Fixed Nano-suit effects
- Fixed cell change cut-out for shield and holorifle reticle.
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Version V.0023b
- Fixed minor V.0023 specific bug.
- a Few small things i forgot before releasing V.0023
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Version V.0023
- Vault: discover its many unbelievable goodies after completing Dead Money. (Hint: The statues hold more than meets the eye)
- Garden: updated, and now available after the completion of Old World Blues.
- Combat Arena: Simple interface, deadly possabilities. Unlock with the completion of Honest Hearts.
- if you would prefer Skip all the requirments and start playing with the expansions now.. read the end of the readme.
- Updated HiVE RCW, Constant Laser, and finally implemented the multiplasma thrower, only found in vault.
- Streamlined Menus, Navmeshes and lights throughout entire complex and tested thouroughly with fraps to achieve best frame rates with all the crap i got in here.
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Version V.0022
- Added bobblehead display to safe in corner which allows a temporary boost in specific skills for a large microfusion cell price
- Added a "key" to room in corner; changed the door to a forcefield and added a 2nd way in (secret entrance is still there) the switch to the door will only work if the correct amount of 4 particular items are in the chest to the right of the door.
- Fixed Teleport FX
- Fixed VATS holorifle and VATS RCW crashes
- Added Garden (must have completed Old World Blues to access, and then the option will become automatically available upon accessing the holodeck transfer pad next to the teleporter.
- Moved Nano-rig to corner safe room
- fixed navmeshes
- further tweaked solution for canyon jumper to a more stable method, and applied method to shield as well so now neither the canyon jumper or shield will cut out over long distances.
- fixed many activation texts.
- fixed script bug that could potentially cause a crash upon exiting the VB.
- added auto access to holodeck by standing in light in VB
- Lowered the default glow intensity of object for the floors to make it a bit more bearable.
- set up basis for several future HiVE expansions (actually quite an undertaking)
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Version V.0021
- there has been a MAJOR MAJOR VB interior overhaul to include OWB style and future tech feel.
- Solved canyon jumper cut-out issue.. now should stay stable and not randomly drop you to your doom.
- now VB sink is now SMART sink.. which does a few things: like the sink's sink it can bottle water in any empty bottle.. however this one allows to you pour out dirty water and reuse the bottle for fresh water. it auto detects bottles in inventory and wi
- there is now an incinerator switch in the cockpit that will destroy the contents of the dimensional safe. Why? every once in a while you may pick up and sort an item that when accessed will crash the game remove all items except for the culprit item and
- added a nanite injection booth near the holoroom workshop to boost certain functions for a period (ten minutes)
- Holorifle leveling increased, what i mean? it now does this: without TDE active: skill <25 ammo use 3 skill >25 & <75 ammo use 2 skill >75 ammo use 1 with TDE active: skill <25 ammo use 2 skill >25 & <75 ammo use 1 skill >75 ammo use 0 and gun bec
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Version V.0020
- updated prerequisite: Fallout New Vegas 1.4.0.525
- updated prerequisite: New Vegas Script Extender 2 beta 9
- added prerequisite: Honest hearts
- added prerequisite: Old World Blues
- trap detection now supports HH and OWB
- added plant detection and added a new shader to show when a corpse has item on it or not.
- GOT RID OF THE BIONIC KILL IMPLANT and substituted instead a psychic overload that paralyzes and damages all lifeforms within a certain range..
- New option added to sort menu Local Storage Do Not Sort List
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Version V.0019
- New unique scope texture for holorifle.
- detection system now supports containers with items in them and traps.
- new weapon Grav Mine, with unique everything pretty much.
- couple small bug fixes/tweaks and 1 huge script optimization should have the detector running a lot better now too.
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Version V.0018
- stability tweaks with canyon jumper.
- new mode for holorifle that allows long range locks on the fly.
- a few other minor tweaks.
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Version V.0017c
- found some small errors with fnvedit and corrected them. they should not have had any effect on teh game but i am going to up this anyway.
- Name changes, added notes to instruct on most features. Some stability tweaks. Function tweaks.
- Ultra Grenade added (still needs work for now you should add through console with "player.additem ##0138f6 AMT" where ## is this mods index and AMT is a NUMBER of how many you want.
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Version V.0016bcd
- minor fixes to v.0016
- texture added for hive stealth suit
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Version V.0016
- 2 new hotkeys and associated devices.
- canyon jumper - activate with num enter, look up tp go up down to go down and hold the jump button to accelerate thos actions. useful for climbing mountains, crossing canyons, walking on water. yeah i know, i dont care i thought it would be fun.
- advanced hologram warrior - impervious to damage but costs massinve amounts of energy. accessable with the num plus key. (btw shes decked out with hive tech too so shes basically a walking wmd.
- TV - yeah theres an activateable tv in the holoroom now.. will play screensavers.
- new holorifle textures and glowmaps.
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Version V.0015
- 2 new hotkeys
- 1 for the Bionic telekineses implant (kill module)
- 1 for the energy shield. Check it out. its a full frontal physical shield. yes it stops bullets. yes it blocks melee attacks. no you cant shoot through it, however it will temporarily disable when you shoot so you can still attack. (unless you use a gun d
- tweaked a few scripts to prevent undesirable glitches.
- revamped list of default hotkeys: Numpad #s 1) TDE [stealth] 2) Energy Shield 3) AED [detect] 4) Weapon elevation down 5) Weapon mode (if applicable) 6) Weapon elevation up 7) Weapon Hot-Swap (equip last weapon) 8) Telekenetic shock Standard key
- NEW ARMOR!!!! top shelf in workshop, in holoroom corner. custom textures with glow maps for both female and male models. interfaces with all-in-one device to allow phase-walking when crouched.
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