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- Selective Fire
Selective Fire
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Version1.4
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This page was last updated on 17 January 2019, 11:45AM
- Changelogs
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Version 1.26
- Added option to change fire modes of equipped weapon
- Added option to enable/disable Selective Fire in VATS
- Added option to enable/disable automatic burst length in VATS
- Fixed burst fire for weapons using multiple ammo per shot
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Version 1.25
- Added S-1-3 mode for triple-barrel shotguns
- Categorized Project Nevada - Equipment weapons
- Fixed bug caused by other mods changing/removing weapon IDs
- Fixed bug with weapons being categorized incorrectly
- Fixed bug with double-barrel shotgun in VATS
- Fixed bug with accuracy change not present in VATS
- Fixed bug with selection opening after interacting with objects.
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Version 1.24
- Fixed bug with semi-auto/burst modes in NVSE 2.0 beta 8
- Fixed bug affecting other mods using DisableControl
- Added warnings for incorrect installation
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Version 1.23
- Improved backwards compatibility
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Version 1.22
- Fixes bug with re-categorized weapons after reloading
- Fixed menu not working after upgrading
- Added missing null.dds file
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Version 1.21
- Fixes infinite AP bug for semi-auto weapons
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Version 1.20
- Integrates SF add-ons into Selective Fire.esm
- Now uses The Mod Configuration Menu for menu
- Added initial VATS fire mode support
- Fixed keypress detection issues from NVSE
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Version 1.11
- Better burst fire for semi-autos
- Semi-autos won't be able to have full auto
- Selection won't appear when it shouldn't
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Version 1.4
- Fixed and improved burst fire
- Added dark border to selection text for improved visibility
- Improved rate of fire detection with weapon mods
- Improved weapon categorization
- Fixed double-barrel shotguns using too much ammo
- Ignore down key if same as up key
- Removed VATS extra auto modes
- Updated FOOK-NV weapon categories
- Categorized AG Supplementary Uniques weapons
- Categorized AKs and AR15s Weapons Pack weapons
- Added welcome and menu messages
- Removed MCM missing warning
- Fixed menu mouseover text
- Added MCM INI file support
- Added selection cycle option
- Allow any key for selection up/down
- Added option to change default assault weapon fire modes
- Added persistent settings option
- Added auto category option
- Added option to use menu key
- Updated Project Nevada dynamic crosshair compatibility script to detect weapon mods
- Integrated Project Nevada dynamic crosshair compatibility plugin into main mod
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- Author's activity
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- Mod page activity
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April 2024
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24 Apr 2024, 5:37PM | Action by: GigglingHam
Tracked
'Selective Fire'
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24 Apr 2024, 12:01AM | Action by: ParovozNFF
Endorsed
'Selective Fire'
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21 Apr 2024, 3:23AM | Action by: Imperialforlife
Tracked
'Selective Fire'
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17 Apr 2024, 10:48AM | Action by: Cinnaspice
Untracked
'Selective Fire'
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17 Apr 2024, 12:24AM | Action by: DeIiriant
Tracked
'Selective Fire'
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16 Apr 2024, 4:42PM | Action by: Satanas07
Tracked
'Selective Fire'
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12 Apr 2024, 9:32PM | Action by: Arpaleggia
Untracked
'Selective Fire'
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07 Apr 2024, 8:32PM | Action by: Sarge198
Tracked
'Selective Fire'
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04 Apr 2024, 2:10AM | Action by: FaCu94497
Endorsed
'Selective Fire'
March 2024
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03 Mar 2024, 4:41PM | Action by: Gutterer
Endorsed
'Selective Fire'
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02 Mar 2024, 10:24PM | Action by: cdm1124
Untracked
'Selective Fire'
February 2024
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22 Feb 2024, 10:27PM | Action by: zeri7
Endorsed
'Selective Fire'
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12 Feb 2024, 10:33PM | Action by: Mrsandbagman
Tracked
'Selective Fire'
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12 Feb 2024, 4:38PM | Action by: RoseFawnJames
Endorsed
'Selective Fire'
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10 Feb 2024, 9:04PM | Action by: DomesticEnd2035
Endorsed
'Selective Fire'
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10 Feb 2024, 8:18PM | Action by: Organicspook
Untracked
'Selective Fire'
January 2024
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21 Jan 2024, 2:12AM | Action by: lazza49
Endorsed
'Selective Fire'
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20 Jan 2024, 12:35AM | Action by: CombatMedicW
Untracked
'Selective Fire'
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14 Jan 2024, 2:45PM | Action by: ratchet0
Endorsed
'Selective Fire'
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14 Jan 2024, 8:18AM | Action by: Celsius451
Untracked
'Selective Fire'
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