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About this mod

100+ new trees and plants are carefully placed throughout the wasteland. New grasses, 2 .esp's to choose from.

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* A much more varied Wasteland. 101 different trees and plants are carefully placed throughout the wasteland, several thousands of these variations has been hand placed. You'll encounter cacti, ancient bristlecone pines, dead trees, desert sunflowers, desert candle flowers, lupins, reeds, a variety of different junipers, pines and shrubs. Most of the default trees are replaced with higher detailed models and textures.

* 3 versions to choose from:

Fertile Wasteland - this .esp makes use of all the models that i've created. While it doesnt make the whole landscape full of trees or anything you'll occasionally encounter foresty areas near water and sometimes near mountains. The desert plains has been populated with a larger variety of cacti, dead trees and different Joshuas and Yuccas. There's also more flowers and shrubs in this version.

Dead Wasteland - this version does less changes to the landscape and doesnt make use of all the models, mainly it uses the dead trees and cacti and replaces the original trees with better looking models. Grass and shrubs is more withered in this version.

ESP-less version. The mod in its simplest form, replaces the original trees with higher detailed models, you're missing out on 70-80 or so models though. No esp is required to use this mod. Recommended if you have compability or performance problems with any of the above versions.

What's new in update v2.9b (dead version)?

Fixes by MonoAccipiter :
Lowered a floating cactus
Moved four cacti outside of Boulder City to avoid conflicts with restored content mods
Raised a tree that was growing into a rock north of Goodsprings

This update also includes softer normals by Chenoa and improved collison by KiCHo666.

If leaves are very thick/blocky and unrealistic you need "No Antialiasing and Multisampling Patch V2.9a" - thanks to Rowd for creating this patch!


Q: Are there billboards for this mod? 
A: Yes:

Q: I get the low-res 2D LOD trees even up close, so some trees looks horrible!
A: Don't use "LOD in 8192x4096 by MrDeathKill" the other LOD files makes the 2D trees invisible to fix this bug. Also make absolutely sure that you are not using any other mod (texture mod) that is using LOD's where the trees are made visible.. my mod should have priority over other texture mods, otherwise you will get this bug.

Q: Do i need to install the previous versions before I install the latest version?
A: No.

Q: The tree crowns / leaves are very thick and low-res looking!
A: Install "No-Antialiasing and Multisampling Patch".

Q: Which .esp should i use?
A: Fertile Wasteland if you want to see all the new flora, choose Dead Wasteland if you don't like the idea of a Wasteland with large trees in the rocky areas or even a few forested areas.

Q: Help! My road/building/rock textures get stuck in their LOD variants even with the LOD patch!
A: Make sure WFO.esp is the very first .esp loaded in your load order.

Q: What's the FPS impact?
A: On my i7: none that i can measure since it's fixed to 60 FPS, before and after installing my mod. On my laptop (dual core, 2.13GHz, 4GB RAM, HD 5650, Ultra settings): -1 FPS (Dead Wasteland) and -4 FPS (Fertile Wasteland).

Q: So there's a lot more trees now than in the original Fallout New Vegas?
A: No. Many times i've also removed excessive yucca plants and joshua trees when i place my biggger varietes of trees. I did not want the wasteland to look too crowded.

Q: Does all the flora in Fertile Wasteland grow in the real-life Mojave?
A: Yes, junipers and even pines does grow there, they're usually not as big as mine, and absolutely not as common.. It really depends on where you are, the desert plains of the Mojave are very dull and lifeless, though FO:NV takes place in mostly quite rocky areas and it even has a lake + river. Trees, other than Joshuas, could absolutely grow there.

Q: I found a tree/plant where placement is really bad!
A: Report it to me and i'll fix it, prefarably go into the console click an object near the "bug" (like a rock) write down the reference number you see, this way i can locate and fix the problem with ease. References for my trees are often missing for some reason, so that's why it's better to get the reference of a rock or something near the tree instead. You can also fix bad placement of trees yourself by going into the console click the tree and then enter "disable" (no quotes), this will remove the tree.

Q: Are these models and textures your own and can i use your trees for my mod?
A: All meshes and textures are my own except the cacti meshes and textures named "momo". You have to contact him if you want to use those meshes or textures. This is his cacti resource mod: . And yes you are welcome to use my trees for your mod, though i would like credit for the files that you use. The trees can however not be used for Skyrim since i plan on making a mod for Skyrim with some of these trees.

Q: I want to remove the mod, which files do i remove?
A: Use NMM to install and uninstall the mod. Never install mods manually unless you know you can uninstall it manually too. I'm not sorting out your uninstallation problems, sorry.