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vurt and printerkop

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vurt

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About this mod

100+ new desert types of trees and plants are carefully placed throughout the wasteland. Better looking grass! Now with tree LODs for most trees

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Features 

* A much more varied Wasteland. 101 different trees and plants are carefully placed throughout the wasteland, several thousands of these variations has been hand placed. You'll encounter cacti, ancient bristlecone pines, dead trees, desert sunflowers, desert candle flowers, lupins, reeds, a variety of different junipers, pines and shrubs. Most of the default trees are replaced with higher detailed models and textures.

* 3 versions to choose from (though 2 of these are now outdated!):

Fertile Wasteland  (main version of the mod) - this .esp makes use of all the models that i've created. While it doesnt make the whole landscape full of trees or anything you'll occasionally encounter foresty areas near water and sometimes near mountains. The desert plains has been populated with a larger variety of cacti, dead trees and different Joshuas and Yuccas. There's also more flowers and shrubs in this version.

Dead Wasteland  (outdated)- this version does less changes to the landscape and doesnt make use of all the models, mainly it uses the dead trees and cacti and replaces the original trees with better looking models. Grass and shrubs is more withered in this version.

ESP-less version (outdated). The mod in its simplest form, replaces the original trees with higher detailed models, you're missing out on 70-80 or so models though. No esp is required to use this mod. Recommended if you have compability or performance problems with any of the above versions.

Changelog

v3.0 and v3,1:
Adds normal maps to all the meshes (many meshes were missing those)
Fixes to the normals on some meshes which were facing the wrong way
Fixes some ugly UV maps
Fix to ugly mesh branches on one of the large pines
Cleaned up the .Nif's considerably from unused strings sometimes other errors
Created some new textures and tweaked some of the existing ones  
Fixed thick looking leaves 
1 of the uglier Bristlecone pines improved 
Meshes/textures are now far less bright to help ENB users
tons of other tweaks!

v3.2:
Tree LODs for most trees (Requires FNVNVLODgen and resources including default trees etc ). The original LOD's are done by Skibadaa and chadsketch. I have improved many of the trees.
Better textures for dead trees
Better desert flowers
Improved some meshes, uv-maps and various textures
Cleaned the .esp (seems to work, report if you notice something odd)

v3.2b:
Made esp file into master file (*.esm)to prevent crashes.
All navmesh edits removed, as well as one landscape edit and one collision marker edit removed.


 

FAQ

Q: How do i create tree LODS for v3.2? 
A: You need to download FNVLODGEN and install it resources, yes that also its "Trees LOD Billboards Vanilla". Run FNVLODGen (personally i have the mod installed in the main folder of FO:NV). Make sure tree LODs are ticked and object LODs, you shouldn't need to touch the default settings normally. Generate!  

Q: Do i need to install the previous versions before I install the latest version?
A: No.

Q: Which .esp should i use?
A: 3.2 Since it's the most up to date version of the mod, as i write this. It has better meshes, textures, LOD's..

Q: So there's a lot more trees now than in the original Fallout New Vegas?
A: No. Many times i've also removed excessive yucca plants and joshua trees when i place my biggger varietes of trees. I did not want the wasteland to look too crowded.

Q: Does all the flora in Fertile Wasteland grow in the real-life Mojave?
A: Yes, junipers and even pines does grow there, they're usually not as big as mine, and absolutely not as common.. It really depends on where you are, the desert plains of the Mojave are very dull and lifeless, though FO:NV takes place in mostly quite rocky areas and it even has a lake + river. Trees, other than Joshuas, could absolutely grow there.

Q: I found a tree/plant where placement is really bad!
A: Report it to me and i'll fix it, prefarably go into the console click an object near the "bug" (like a rock) write down the reference number you see, this way i can locate and fix the problem with ease. References for my trees are often missing for some reason, so that's why it's better to get the reference of a rock or something near the tree instead. You can also fix bad placement of trees yourself by going into the console click the tree and then enter "disable" (no quotes), this will remove the tree.

Q: Are these models and textures your own?
A: All meshes and textures are my own except the cacti meshes and textures named "momo". 

Q: I want to remove the mod, which files do i remove?
A: Use NMM to install and uninstall the mod. Never install mods manually unless you know you can uninstall it manually too. I'm not sorting out your uninstallation problems, sorry.

Works well with my grass mod!
A Wasteland in Bloom   <- Click 
Or (if you prefer a more dead landscape) Groundcover Overhaul
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