First off this mod is amazing and I love it but there is one problem After installing this mod the vanilla chainsaw animation is broken The character doesn't extend the weapon all the way out But other than that great mod
Alright, I didn't install this mod, but I figured it out for a friend. Sorry if this is a huge comment, but the mod seems neat, but has very odd documentation if you don't want to unpack 5Gbs of bsa's into 1. I used Brigand231's instructions to put this together, but spelled it out for people that are unfamiliar with stuff like this. 1) copy all fo3 dlc bsa's from fo3's Data folder, Mains and sounds, to it's own folder. 2) Not sure if it matters, but this is an order it works in. Anchorage 2) The Pitt 3) Broken Steel 4) Point Lookout 5) Mothership Zeta 3) Begin to renaming the bsa's Rename Anchorage - Main bsa to "Fallout Universe Main" Rename Anchorage - Sounds bsa to "Fallout Universe Sounds" Rename ThePitt - Main to "Fallout Universe Main2" Rename ThePitt - Sounds to "Fallout Universe Sounds2" Rename BrokenSteel - Main to "Fallout Universe Main3" Rename BrokenSteel - Sounds to "Fallout Universe Sounds3" Rename PointLookout - Main to "Fallout Universe Main4" Rename PointLookout - Sounds to "Fallout Universe Sounds4" Rename Zeta - Main to "Fallout Universe Main5" Rename Zeta - Sounds to "Fallout Universe Sounds5" 4) Move all newly renamed bsa's into your data folder for new vegas. 4a) If using Mod organizer, zip these into a 7zip, or .zip archive, and use the install non nexus mod function in the top left. 5) install the esp and files from this mod with whatever mod manager you use. 6) Play the game
Wow its been so long. I don't even remember how to work everything. Haha the mod kit is such a pain in the arse. But its really easy if you guys get it which doesn't take long.
I have a quick question. I tried installing the recommended way and the dlc armors and weapons do not show up. My question is when I am in BSA Creator am I supposed to Compress all or Not Compress?
May I recommend the `beta` method. For each DLC BSA on your desktop rename it. XXXX - Main = Fallout Universe Main, Fallout Universe Main2, etc. and for the sound BSA's Fallout Universe - Sounds, Fallout Universe Sounds2, etc. Copy those to your data folder instead. There is no need to unpack them or repack them using this method.
Do certain DLC BSA's need to have certain numbers in their file name. For instance if uploader set Anchorage as Main2, would I need to name the exact same BSA file Main2 or could i call Zeta Main2 and call anchorage Main5 ?
114 comments
After installing this mod the vanilla chainsaw animation is broken
The character doesn't extend the weapon all the way out
But other than that great mod
Sorry if this is a huge comment, but the mod seems neat, but has very odd documentation if you don't want to unpack 5Gbs of bsa's into 1.
I used Brigand231's instructions to put this together, but spelled it out for people that are unfamiliar with stuff like this.
1) copy all fo3 dlc bsa's from fo3's Data folder, Mains and sounds, to it's own folder.
2) Not sure if it matters, but this is an order it works in.
Anchorage
2) The Pitt
3) Broken Steel
4) Point Lookout
5) Mothership Zeta
3) Begin to renaming the bsa's
Rename Anchorage - Main bsa to "Fallout Universe Main"
Rename Anchorage - Sounds bsa to "Fallout Universe Sounds"
Rename ThePitt - Main to "Fallout Universe Main2"
Rename ThePitt - Sounds to "Fallout Universe Sounds2"
Rename BrokenSteel - Main to "Fallout Universe Main3"
Rename BrokenSteel - Sounds to "Fallout Universe Sounds3"
Rename PointLookout - Main to "Fallout Universe Main4"
Rename PointLookout - Sounds to "Fallout Universe Sounds4"
Rename Zeta - Main to "Fallout Universe Main5"
Rename Zeta - Sounds to "Fallout Universe Sounds5"
4) Move all newly renamed bsa's into your data folder for new vegas.
4a) If using Mod organizer, zip these into a 7zip, or .zip archive, and use the install non nexus mod function in the top left.
5) install the esp and files from this mod with whatever mod manager you use.
6) Play the game
For instance if uploader set Anchorage as Main2, would I need to name the exact same BSA file Main2 or could i call Zeta Main2 and call anchorage Main5 ?