Fallout New Vegas

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Hellmanjk

Uploaded by

HellmanJK

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� Description

This mod adds several Fallout genre items to the base game "Fallout: New Vegas" to be utillized in a legal manner that only supplies the user with the master plugin file while said user must provide the meshes\textures\sound and etc... but as long as you have "Fallout: New Vegas" then you are entitled to quite a selection (but not all) of items represented in this package.

In order to recieve the items from the game properly you must activate the console by typing the tilde key (`). Then typing in exactly the following within the quotes "player.placeatme xx00118d 1". The two x's represent the order in which the mod is in. Just look for the two symbols displayed by the "Fallout Universe.esp" in the Fallout: Mod Manager. Once this has occured you would have noticed that a wooden crate has spawned, once you open it you will find all items created within this package.

� Installation

1.) Simply activate the FOMOD in the package manager list and it will insert all the textures to C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data. It should be ready to go after you activate archive invalidation and launch the game.

2.) In order to use the Fallout: 3 DLC items in Fallout: New Vegas you must unpack all Fallout: 3 DLC .BSA's into the Fallout: New Vegas data directory. In order to do this you must double-click on each .BSA and click "extract all" to the Fallout: New Vegas data directory. I would recommend converting all unpacked .BSA's into a master .BSA by clicking tools in Fallout Mod Manager and then clicking BSA creator and adding all meshes\textures\sounds togther and naming the .BSA to "Fallout Universe - Main". This allows simple uninstallation\installation because all you would need to do is remove\add the new master .BSA back and forth.

� Uninstallation

1.) Just deactivate it in the package manager list and it should be uninstalled correctly with no problems.

2.) You would have to remove all installed unpacked .BSA's manually from the Fallout: New Vegas data directory. I would recommend converting all unpacked .BSA's into a master .BSA by clicking tools in Fallout Mod Manager then click BSA creator and adding all meshes\textures\sounds togther and naming the .BSA to "Fallout Universe - Main". This allows simple uninstallation\installation because all you would need to do is remove\add the new master .BSA back and forth.

� Credits:
FinalFrog is responsible for formulating the first edition of this mod which was known as: http://www.newvegasnexus.com/downloads/file.php?id=34987.

Wreckless1 was able to compile all known previous unused Fallout: 3 weapons into Fallout: New Vegas via G.E.C.K tool. As seen in the following address: (http://www.newvegasnexus.com/downloads/file.php?id=35937.

Lord Darius13 originally made precision ironsights for the weapons Wreckless1 compiled together as provided within the following link: http://www.newvegasnexus.com/downloads/file.php?id=36571.

Ryu Doppler for providing meshes and textures for the Vaultboy items that correspond with this mod. The original mod for Fallout: 3 can be found from the following link: http://www.fallout3nexus.com/downloads/file.php?id=4064.

Joefoxx for providing meshes and textures for the Wattz items that correspond with this mod The original mod for Fallout: 3 can be found from the following link: http://www.fallout3nexus.com/downloads/file.php?id=3002.

� Final editor:
Hellmanjk (I) used Fallout: New Vegas Edit (http://www.newvegasnexus.com/downloads/file.php?id=34703) to merge all five of FinalFrog's .esp's + Wreckless1's .esp to form the final. Then I fixed all bugs known to myself and added higher-resolution 1st person textures to the weapons. Then I renamed most weapons appropriately, and fixed filepaths for clarity (still in progress). I added all items to a master container (for now). I added more items to of which I will not discuss unless asked. I tested all items several times and made sure that all items had unique form ID's.

� Basically and essentially I did not start this project, it was handed over to Hellmanjk (Me) to finish and was already in my intentions to start a similar project but was allocated certain data to allow easier completion.

� Future Plans:

This is just the begining of said mod, my intentions are to compile all known Fallout items together in one master .esp for Fallout: New Vegas to utillize- this mod will include community made and company made items.

� Warning:

This FOMod package doesn't use and will never use company made meshes\textures\sound (any copyrighted artifacts) to ensure that all users will properly purchase them from the copyrighted publisher.

� Thank you very much for installing "Fallout Universe" to your computer and enjoy!