Fallout New Vegas

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  1. TerminusTF2
    • supporter
    • 19 posts
    • 0 kudos
    For modders using JSawyer Ultimate Edition note that this mod (or a variant of it) is currently included by default:

  2. CivisRomanus
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    • 607 posts
    • 81 kudos
    This mod renders Rocket useless. The gain is only 10AP more.
    1. Revolvist
      • supporter
      • 208 posts
      • 3 kudos
      Sometimes things are just useless. Just like in the real world, eh?

      Also, don't they have different ingredients? At one point you might have the ingredients for one, at another for the other.
  3. Moinards
    • member
    • 41 posts
    • 0 kudos
    Nice mod. Good to see we can get back our Ultrajet from fallout2. I just hope someone will allow us to make Jet ouf of Bramhin s*** like in Fallout 2. By the way wasn"t it cannon that after fallout 2 nobody knew how to make Jet anymore? Or maybe I'm mistaken.
    1. m8rv557ts
      • member
      • 52 posts
      • 4 kudos
      Just casually checking the various wikis out there, it seems that jet's inventor, Myrom, was killed (by a jet fiend, no less), but that others had been researching jet, to the point where the effective period had been extended from 15 to 60 minutes (obviously not reflected universally in Fallout games) by people other than Myrom himself. Jet didn't die with Myrom.
  4. Cyberweasel89
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    • 665 posts
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    Another amazing mod, Yukichigai.

    I have to say, out of all the modders on the New Vegas Nexus, your mods have made my game more enjoyable than any other's.

    This one just makes sense. Why can't we craft Ultrajet? We know the ingredients quite well. And it's not like it's not in the game.

    I'm looking forward to your ending fixes for I Fought the Law and Return to Sender.