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This page was last updated on 21 October 2011, 11:06PM
- Changelogs
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Version 1.1
- The corpses of Bright Follower ghouls now have a chance of carrying one of the new energy weapons instead of one of the vanilla ones. This follows a similar level scale pattern to the original.
- Laser Carbine now does more damage per shot, but has a far lower rate of fire. This is to fulfil its role of a low-tier energy weapon for those that prefer sniping to close or mid-range firefights.
- The unique Pulse Rifle, the YK42B, has been made more secure by moving it from Knight Torres' shelving to the Brotherhood Safehouse; final resting spot for all the technology encountered by the BoS that is potentially harmful to them.
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Version 1.0
- Renamed the mod "Classic energy weapons" to reflect its increased scope.
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Version 0.7
- Laser Carbine stats harmonised with Laser Rifle values introduced in patch 1.2.0.314
- Flamer pistol added.
- Problem with the distribution script only handing out the best weapons (hopefully) fixed. You shouldn't be seeing high level Brotherhood patrols all toting only Pulse Rifles now.
- More NPC energy weapon users identified and added to distribution list.
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Version 0.6
- Issues with first person recoil animation whilst firing in iron sights mode on the Laser Defender and Magneto Laser Defender fixed.
- Small glow icons for Wattz Laser weapons (Laser Defender / Carbine) should now use ones that resemble their weapon rather than the original AEP/AER icons.
- New energy weapons distributed to Mojave Wasteland residents, via scripting rather than directly editing levelled lists.
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Version 0.5
- Icons made a bit better.
- Laser Defenders should be less shiny, although the world object refuses to degloss for some reason.
- The scope on the Laser Carbine should now look freakin' awesome in use. Thanks, codepoet.
- Ammo capacity on Laser Defender, Magneto Laser Defender and Laser Carbine tweaked in line with Fallout 2. They're intended for carefully placed shots, not semi-automatic spraying. Further tweaks to these weapons pending.
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Version 0.4
- Initial Release
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- Author's activity
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- Mod page activity
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June 2024
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05 Jun 2024, 12:47AM | Action by: WillTomRuddy
Endorsed
'Classic Energy Weapons'
May 2024
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31 May 2024, 4:47PM | Action by: Alex6647
Endorsed
'Classic Energy Weapons'
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30 May 2024, 5:36PM | Action by: jeefferrrboiiiiiiiiiiiiii
Endorsed
'Classic Energy Weapons'
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27 May 2024, 5:10PM | Action by: Vinless
Endorsed
'Classic Energy Weapons'
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26 May 2024, 2:06AM | Action by: Maston155
Tracked
'Classic Energy Weapons'
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22 May 2024, 3:48AM | Action by: Mangakinomodder
Untracked
'Classic Energy Weapons'
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20 May 2024, 12:17AM | Action by: Courtjesster278
Untracked
'Classic Energy Weapons'
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17 May 2024, 6:05AM | Action by: Courtjesster278
Tracked
'Classic Energy Weapons'
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16 May 2024, 12:49AM | Action by: Mangakinomodder
Tracked
'Classic Energy Weapons'
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08 May 2024, 12:14AM | Action by: torangTANG
Untracked
'Classic Energy Weapons'
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07 May 2024, 1:35PM | Action by: DjSkee
Endorsed
'Classic Energy Weapons'
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05 May 2024, 9:59PM | Action by: turkoi5678
Tracked
'Classic Energy Weapons'
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05 May 2024, 5:49AM | Action by: EulaliaKD
Tracked
'Classic Energy Weapons'
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05 May 2024, 4:14AM | Action by: tmnttrdmrk
Tracked
'Classic Energy Weapons'
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04 May 2024, 7:48PM | Action by: ViRuSAr31See1Be96
Tracked
'Classic Energy Weapons'
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03 May 2024, 9:21AM | Action by: xMrFuntimesx
Tracked
'Classic Energy Weapons'
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02 May 2024, 3:34PM | Action by: Thump2015
Untracked
'Classic Energy Weapons'
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01 May 2024, 8:28PM | Action by: Thump2015
Tracked
'Classic Energy Weapons'
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01 May 2024, 6:50PM | Action by: torangTANG
Tracked
'Classic Energy Weapons'
April 2024
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28 Apr 2024, 6:29AM | Action by: Shogunato
Endorsed
'Classic Energy Weapons'
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