Fallout New Vegas

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WuphonsReach

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WuphonsReach

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7 comments

  1. TheTexan
    TheTexan
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    Assuming you're still around, is there any chance you'd be willing to make a "lite" version that only includes your Timescale and H20/FOD/SLP levels?
  2. WuphonsReach
    WuphonsReach
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    FOOK tends to do a lot of the same things as it's also an overhaul mod, so I'd suggest pulling both up in NVEdit and seeing how bad the conflicts are. I suspect there will be nothing game breaking as it's mostly value changes rather then adding items to the game.

    The main places where you can have things break are:

    - Two different mods trying to change a script attached to the same object.

    - Mods that remove items completely, or add a script to an item.

    - Two different mods that touch the NavMesh for a cell (same issue as the scripts, last one to load wins) or that make severe terrain changes to a location.

    - Mods that add a model at the same exact location (pretty rare).

    Everything else tends to be just a matter of whose value takes precedence. If FOOK doesn't touch the weights on the items that I touched, then they'll play nicely together. If both attempt to change the same recipe, then the only downside is that the last one in the load order will prevail.

    (For the most part, items are composed of multiple records, with each attribute being a separate record. So one mod could change the value of an item and it won't conflict with another mod that changes the weight.)
  3. twilitwrath
    twilitwrath
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    Any idea yet if this will conflict with FOOK?
  4. WuphonsReach
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    I would recommend loading their mod after this one so that you get their recipes and not mine. (I took the lazy way out and replaced Cave Fungus with Nuka-Cola and might replace it again with something else like Abraxo Cleaner.) Beyond that, I don't see much there that will conflict, load order will win out.

    Looks like I'm not the only one that was annoyed with so much White Nettle being required. I chose to change the batch size in addition to adjusting the white nettle / turpentine quantity. Different ways of solving the issue that it's hard to get White Nettle early on, which is when you care the most about making tanned hides to sell.
  5. Gandaug
    Gandaug
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    Going to give this a try. Seems more reasonable than most rebalance mods I've seen.

    I'm currently using this mod.
    http://newvegasnexus.com/downloads/file.php?id=36953

    It seems like there will be some conflicts. Any idea how they will conflict? If they will that is?
  6. WuphonsReach
    WuphonsReach
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    Interesting ideas... I had mucked with the tanning recipes, now I'll have to look at the list of misc items and see what might be doable.

  7. PriorDominus
    PriorDominus
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    Have you added the ability to make armors from animal hides then? Or perhaps brahmin hide tents? More craftin items?

    NO?

    Then don't name it crafting. This is just a ANOTHER rebalance, please don't get my hopes up and then dash them like this. I'm disappointed you didn't add anything new and just did the same as everyone else.

    EDIT* I'm sorry, that sounded much more hostile than I had meant it to xP