Crafting & Survival Basics, Balanced - 1.00 (Nov 2010)
by Wuphon's Reach (
[email protected])
for Fallout New Vegas
(a.k.a. Hardcore Balanced Basics)
Goals:
- Balance hardcore mode so that it has more of an impact on gameplay, without being tedious. Mostly, this involves changing the SLP/FOD/H2O rates so that you have to eat/drink/sleep more often combined with adjusting food/water values.
- Modified the timescale so that days and nights take 2x longer. This has a side-effect (a useful one) that you consume 1/2 the amount of food / water / sleep debt while using the "wait or sleep" menu.
- Adjust item weights related to crafting/survival recipes. Raw items generally weigh more and have less beneficial effect then prepared items. Radiation counts are generally higher across the board, but lower in prepared foods.
- Item effects have been adjusted so that pristine or prepared items are more valuable, while old pre-war food or dirty water is less valuable. Some pre-war food has a much higher RAD count in addition to less satiation then before. Weights have been adjusted across the board.
- Adjust recipes for survival so that they make more sense. Higher level mobs require higher level recipes to cook. Add a few extra recipes such as additional tanned hide recipes for dog/coyote.
- Previously weightless chems now have weight. Enough that you won't want to be carrying around 50 doses of RadAway or dozens of doses of the addictive chems.
- Poisons weigh about 1/10th their previous weight. Recipes make 5x as many doses and require slightly less ingredients in most cases.
- Ideally, NCR bills and Legion coins would have weight, but they are special items in Fallout New Vegas and can't be adjusted that way. Pre-war money, OTOH, now weighs 0.10 (the assumption is that a single bill is 1/454th of a pound and there are about 50 notes in a bundle).
- Skill Magazines now have a small bit of weight (0.10).
Please see the ReadMe for more details on what has changed.
Note: This is very much a personal tastes mod. What works for me may not suit you. I'm pleased with it in my current game because I find it strikes the right balance between weight, recipes that make sense, and effects that make the Survival skill more useful. I've been adjusting values for a few days now and I'm mostly happy with the results.